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Knightdemon

Player Spawned Vehicle on top of someone

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Required:

* Server this happened on.

DayZ - UK210 (1.7.2.5/95883) (Regular|3D:ON|CH:ON) dayzmod.com - [uTC - 6] [TAL] The Archavon Legacy Server

* Time that it happened including your timezone.

~ 22:35 BST

* What happened during the incident.

I re-spawned after being killed and went prone. I had just restarted my recording before re-spawning, which was lucky because I had prime position to see a hacker in action.

Myself and another player were teleported to a new location, where a vehicle was spawned on top of the other player. I then told Jason that I was recording what he had done and that I was going to kick him. Which I then did.

Here is the video from that short session, 25 seconds in is where the action starts.

http://www.youtube.com/watch?v=A22Wp_5AS8E

Here is the entry from the remoteexec.log file

remoteexec.txt

17.08.2012 15:28:51: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "{ if((getPlayerUID _x) == '5799044') then { _x hideObject true; }; } forEach playableUnits;"

17.08.2012 15:29:47: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "{ if((getPlayerUID _x) == '5799044') then { _x hideObject false; }; } forEach playableUnits;"

17.08.2012 15:33:27: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "

if (isServer) then {

_object = createVehicle ['ATV_CZ_EP1', [13385.9, 5471.31, 0], [], 0, 'CAN_COLLIDE'];

_object setVariable ['ObjectID', 2330.63, true];

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];

_uid = _object call dayz_ob"

17.08.2012 15:34:35: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "if (name vehicle player == TTT5NamePl) then {_xcompiled = compile TTT5derCode;call _xcompiled;};"

17.08.2012 15:34:39: Jason (91.234.24.248:2304) fbaa6598703409a46e76aee28bcec34d - #0 "

if (isServer) then {

_object = createVehicle ['UAZ_CDF', [13420.1, 5574.02, 0], [], 0, 'CAN_COLLIDE'];

_object setVariable ['ObjectID', 3847.83, true];

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];

_uid = _object call dayz_objec"

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