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Game Mechanic: Add Player to Group

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I think there should be a way of adding a player to a group that can be checked and managed in game.

This could help with the allocation of authority within groups making it very functional for clans, and when combined with GPS player locations can bee seen if other group members have GPS as well.

Perhaps also the use of the radio within groups, to help with communication over long distances to try and provide a realistic alternative to Ventrilo and Teamspeak or other 3rd party private chat programs.

Group Commands. For example: "Fire on target", "Need back up", "Need Bandage" "Need Blood", "Need Morphine", "Bandit spotted", "Zombie spotted", "Need ammo", "Need Weapon", "Help!" can be a few commands given, but only over radio.

Visual representation on player to help with identification of friends, foes, loners, and strangers. Maybe an armband with a customized color or symbol.

Optional: an on screen visual location indicator of other group members within 10-20 meters of visible distance. For example: If a player goes behind a wall or rock, they no longer have general location indicator. Much like an ESP hack, except it goes away when the player enters your FOV.

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The last part sounds like Ghost Recon XD and ghost recon online just went open beta, check it out, its awesome.

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Yes I suggested a similar thing. I think within 20meters some kind of indication of the player's name, etc should be visible. Certainly if somebody has killed you, it would be good to know who they are, and then being able to identify them later on. Griefers camp and kill for kicks because of the anonymity they currently possess... perhaps knowing they can be identified would cut this down.

I also think a 'friend' mechanic is a good idea. Even with the system noting if two players are traveling with each other for a set length of time, they are 'friended' to each other. Friends should have benefits such as having the option of spawning near the region of existing friends (only once, or until they re-friend).

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