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super pretendo

The game is still capped at 500 view distance?

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...what's going on here? This is hated by the overwhelming majority of players, and makes cool things like having a helicopter 100% useless in terms of scouting things. This needs to be reverted to the 1500 it was before, or at least 1000.

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The player should have the choice of view distance.

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Nope, it would reward (too much) who has a hi-spec PC. I do have one, so i would be happy, but there wouldn't be much fun playing against disadvantaged ppl.

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WalkerDown, I can see where you're coming from with that, but can't people with lower end PCs just tune down their Detail settings? Resolution is important for seeing things, but Detail isn't, really.

Honestly, if you wanna cheat, just turn down Terrain Detail. Removes all grass/shrubbery, making prone-sniping TROLOLOL if the other players have it to Very High :P

And even then, this is ArmA, a game notoriously power-hungry. If people wanna sign up for it with sub-par specs, that's their own business, isn't it? Especially when turning down some settings can actually make the game easier.

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I'm all for a cap, but it should be at least 1000m.

I am, however, against removing fog and weather effects that cause the same issue.

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Gfx settings should rely (much) on the game mechanics. It's not a matter of PC performance but of players attitude. I've seen ppl playing with super-uber PC's, capable of running the games maxed out, but running games almost wireframe to have an advantage.

So no, the game must looks the same (when we talk about view distance, fov, dof, etc.) with any reasonable spec, whenever it's possible. You still have an advantage of running it with higher FPS's (or/notrelated with a better ping), but they can't do miracles.

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so it was capped at 500....... explains why it looks shite then.

please revert.

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I think It's capped at 1000m, which in ArmA it means you won't see more than 700m+- away.

Anyways I agree with you guys, I'd put it at 1500-2000m minimum.

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They don't get punished; it's a game balancing characteristic. Additionally if people with crap PCs are trying to play and their systems are slow. It will slow down the server for everyone.

I think 750-1000 is optimal, anymore is just too much. I don't enjoy being sniped or having people take pot shots at me, and realistically no one is going to snipe at the end of the world from more than 500m away. It would be a waste of ammo.

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They don't get punished; it's a game balancing characteristic. Additionally if people with crap PCs are trying to play and their systems are slow. It will slow down the server for everyone.

Err... no. That's where you're wrong. Any sort of graphical lag will not be noticeable on the server or to other players. Only actual packet loss will result in any sort of noticeable deterioration of performance - and in the shape of "warping" of the aforementioned lagger.

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bump. Players should be able to scout out places like helicopter crash sites and vehichles from afar. Can we get an ETA on this being fixed?

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