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This isn't something the devs can add, but it's still a suggestion nonetheless.

I've seen people suggest trading cities where there is a ceasefire and stuff like that, and personally, I'm against it, but what I'm suggesting here isn't something like that.

I briefly played a game called Realm of the Mad God. I'm sure some of you have heard of it. And maybe you're familiar with the way the 'economy' works. If not, here's the gist (pardon the rather lengthy description):

-Players can use different potions (pots) to max out their stats. There are different kinds: Defense (DEF), Speed (SPD), Attack (ATT), etc., with DEF regarded as the base. $1, if you will.

-Based on rarity and usefulness, players started using them as currency. 3 SPD pots is worth 1 DEF, for example.

-Different weapons, depending on the rarity, the class required, and the tier, were worth some number of pots. If I want a staff that is valued at 3 DEF, I may need to find someone to trade 3 SPD with first, then amass the 3 DEF so I can trade with the player that actually has the staff.

-There are no shops/no currency managed by the game. It's all player run.

I think it would be very cool if we decided on values similar to this. I haven't played long enough to be able to come up with my own price guide yet, but AS AN EXAMPLE, maybe something like this:

3 Lee Enfield mags = 1 CZ mag

3 CZ mags = 1 AK mag

And then maybe some number of mags is worth a bag of blood or maybe a blood transfusion, who knows? It would change constantly. Supply and demand.

This would increase incentive to bro-op, and it would help to know if you were being ripped off by someone.

I realize that if you need a CZ mag and someone needs an Enfield mag, and you meet up, it makes sense to trade, but if I took the risk to raid a hospital and grab some blood bags, I'd like to be able to know what I can trade them for.

inb4 I'll just kill you and take your blood bags. Not everyone is an asshole.

Just some thoughts.

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