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Bizmal

Looking for some knd of end game.

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So I really have enjoyed Dayz but the difficulty is extremely low. I always end up with amazing guns and tools but the zombie part of the game seems lacking. They just don't ever seem to be a threat and so the only real threat are players. It's getting to the point where it kind of revitalizes the game for me when I die because I have to start over but it doesn't last for long.

So instead I go out and find other players to fight with but then another problem occurs. The fights don't seem to be much of a challenge. Not in the way that I'm so good I never die but in the way that when I'm the one who finds a player first it's like BAM BAM and they are done. Most the time you can tell they don't even see me and they don't even understand where to fight back at.

The same happens for me but when I on the other end of the gun. I hear firing and I pin point the noise sometimes if I don't die right away but most the time I still don't see an enemy. All my fights except for a few are done in under 10sec.

So what ends up happening is I spent two hours scavenging and 10sec fighting other players. Playing in cherno seems like a waste since I mostly end up killing new players. I wish there was something that I was working up to or maybe something to accomplish. Surviving just isn't enough and the lack of challenge puts me to sleep.

Maybe we could make all lootable places random and drop the DAYzDB map. I'm not really sure what to do after that. I know its more realistic but it doesnt make it fun.

Anyway I dig the game and it is only alpha but I've been loosing interested latly and I think I've been playing it for about a month.

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The end-game surely has to be rebuilding society in some way.From what Rocket has suggested I'm hoping for some Metro 2039 (year?) style underground bases. I'd love to see settlements springing up, engaging in trade and war with each other. It would make banditry more challenging and exciting too.

I basically want to see a system where power comes from numbers and bandits prey on the weak and lonely like vultures, with the occasional raid if they have help and enough fire-power.

There needs to be elements of creative control to keep it interesting: player interaction and creativity is the only way to keep a game going.

Maybe having some control over how your base is constructed: it could have a modular design, like placing buildings in an rts, and some strategic choices of what structures to include, how many, and where you place them.

Certainly I'd say there should be intensive character customisation. You should care about your character and one reason is putting a lot of time and effort into their appearance (and stats/specialisations if they appear). On that subject I'd like to see aging, visible injuries, permanent scarring and limb loss, as well as creating a custom outfit by mixing lots of different articles of clothing.

Edited by Ollox

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