Mangler 0 Posted May 28, 2012 Suggestion: There should be an indication upon disconnection emanating from the last point a player existed.PROBLEM: When one is stalking a player, one will often not have visual contact. During this time the player can disconnect and the stalker will proceed to waste time and resources on hunting nothing.PURPOSE of Indication: The stalker will now know when the player they are hunting, but have lost visual contact with, is gone.PARAMETERS ideal Disconnection Indication must fulfill:A.) It emanates from the position the player existed before disconnection.B.) The stalker must be able to perceive it:1.) From great distance2.) While nearby3.) Through walls and other visual obstructions4.) Regardless of elevation5.) although he is not directly facing the player's position at the moment of disconnectionC.) It must not be confusable with immersive game play indicators.=====================================================I would not limit the solution to the problem by solely suggesting my own method of Disconnection Indication, so instead I have listed the problem, purpose, and the parameters relating to it. It also may be impossible for the developers to fulfill all parameters. When it comes to this problem, SOMETHING IS BETTER THAN NOTHING.I am sure you all have recognized this problem while playing this game. Perhaps there is something I haven't thought of, so we can also use this thread to refine/discuss the Parameters.If you have nothing other to add, voicing your recognition of the problem is appreciated.=====================================================My own idea to fulfill the parameters:A bold beam of color that reaches from sea level to the sky appears for a few seconds. A horizontal ring of color expands to a radius of 50 meters at a moderate pace before disappearing. A tone sounds audible to varying degrees within 200m. Share this post Link to post Share on other sites