Calgar (DayZ) 2 Posted August 15, 2012 Hello there,Possibly raging post here, but as of tonight, I'm done with this game in its current shape and will address why.First of all, to the people who will jump on me to tell "it's just an alpha", I agree with you, that's why I'll wait for the standalone. But to be a little sarcastic, dayz is in alpha while the hacks are in full release mode :)So let's back on topic, here are some things that made me quit this game (once again, on its current shape):- Item duping, and i'm talking as someone who benefited out of that bug. My friends and I setted up our first camp one week ago and realised soon that some tents were bugged when we packed/moved them, they reappeared at their initial position full of stuff, gg we now have unlimited items. Sad thing is we really wanted to delete some tents, but we just can't, the more we delete them, the more we have until the point where we have now 50ish AS 50, 15 ghillie suits, full ammo, full of everything, not even on purpose, every server restart, we're getting full stacked again no matther what we do. It leads to an obvious imbalance and create a boring gameplay since you don't have to farm anymore, just find one item and it's like having it on an infinite loop.- Vehicles : let's get it straight, you're looking for them when you're on the learnig curve, and at the end, you don't want them anymore, they're full bugged: can't past bridges, auto-repair/refuel when you leave them, so unpredictable they're not worth it.- Server Hopping: We spotted our first chopper on Starinsky, so my friends and I gathered around the island and one groupe got on town looking for a rotor. After a few minutes, we heard the heli flying around and crashed somewhere. Server hopping, what a nice feature. I mean, this network architecture can't work. You can't have private servers that feed a centralised database. It's just ok, let's find a server where we can abuse, it's all good, we will profit from that everywhere else.- Hacking: Second chopper found, server was empty. We repaired it, landed it close to our base where we know there are none close. One hour later, still a few people on the server but the chopper is gone.Many hours are also spent to recover from hacking death. After one hour of quad riding to grab a friend who just died from a hacker, i came back to the camp, while i refuel at the camp, my friend is blindly headshot at a close range (heard the gunshot so close), i stand up, check around, see the fire from a gun in front of me without seeing the guy: GG hacker once again, here we go again for a one-two hour run for nothing. repeat that once or twice a week and you just want to quit.- Server administration: I thought, oh well I'll handle hacker by myself by buying a server. Then I realised hackers have more power than you do, so yeah, you ban, sometimes not accurately, so yeah you need to hire a server admin that could spend his entire day looking at the log. But too late, the arm is already done no matther what. With people bitching everywhere about admin abuse, and admins being almost powerless with hacker, i don't know the point of getting a public server anymore. If you want people to run server by themselves, then give them some easy and powerfull tools to admin their servers.- And the ice on the cake, I logged off the game and got a global ban message when logging off. At first I thought, yeah might be a bug and I tried to log again since then, still global banned. No need to say I've never ever used a hack on this game or any other games (For what it's worth, I'm running a sponsored clan/guild since 2008 zzzzz). I read later on BattleEye that this a bug on their side and that they will unban, sill waiting for my unban. But it's ok since I'm gonna wait for the standalone so I don't really care about that. If i was caring I would have emailed battleye etc...So basically, we were looking to PvP this week and just had a one hour fight at zeleno out of 30 hours played together, I let you figure.The concept of this game is great, almost the ideas thrown into this game are - in my humble opinion - great. But everything around it is just unefficient to the max.So please, consider all those concerns in the standalone and hope those issues will get adressed cause once again, the concept is brillant. 2 Share this post Link to post Share on other sites
elasticz 35 Posted August 15, 2012 tl;dr average quitter. 1 Share this post Link to post Share on other sites
Shakakahn 23 Posted August 15, 2012 I know these words will fall on deaf ears but we are at no time playing a game. We are testing a concept. Finding bugs and vulnerabilities. Reporting back to the bugs forum. And then they are recorded and noted for fixing after Alpha is over. Alpha is for testing mechanics and developing gameplay, not for polish. Share this post Link to post Share on other sites
The True Nova 22 Posted August 15, 2012 I don't blame you to be honest... I really think that the reason the mod itself is basicly starting to take a crap is because the standalone is coming out. Why waste time with a mod honestly?? The only purpose it serves now is just to keep the playerbase occupied until the full game comes out. The bugs in this mod will be fixed in the standalone but highly doubt they will be fixed quickly enough in the mod itself. Share this post Link to post Share on other sites
Calgar (DayZ) 2 Posted August 15, 2012 (edited) tl;dr average quitter.Ty average man.I know these words will fall on deaf ears but we are at no time playing a game. We are testing a concept. Finding bugs and vulnerabilities. Reporting back to the bugs forum. And then they are recorded and noted for fixing after Alpha is over. Alpha is for testing mechanics and developing gameplay, not for polish.It's not falling on deaf ears, the bugs i mentionned are reported by others and I reported them myself as well.As said multiple times on my post, I'm not blaming anyone, I'm just stating that the game - in its current shape - is unplayable for me. I'm just adding my stone to the wall. And Rocket stated himself that some of those bugs are due to the engine/architecture. So yeah most of them won't ever be adressed + BattleEye is a joke. You'll notice I didn't mention any bugs that I think can be adressed more or less quickly (graphical glitches, vehicle saving and such), I was speaking about more "deep" bugs.I don't blame you to be honest... I really think that the reason the mod itself is basicly starting to take a crap is because the standalone is coming out. Why waste time with a mod honestly?? The only purpose it serves now is just to keep the playerbase occupied until the full game comes out. The bugs in this mod will be fixed in the standalone but highly doubt they will be fixed quickly enough in the mod itself.Can't agree more, since the annoucement of the standalone, patches are coming out slower than before which is all good since I want the standalone to be as polished as possible and it needs a full team on it. Edited August 15, 2012 by Calgar Share this post Link to post Share on other sites