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reddeer01

Whats missing? An Adrenaline Rush system.

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It hit me yesterday. Quite literally.

[background story]

I was on a fairly small server just killing Zombies for fun in and around Cherno... just pace testing myself. On a "what if i played this game like L4D(2) etc" basis. When once again; the almighty yellow checkered shirt 'farmer' looking zombie hits me (with 11K health) and instantly broke my legs. Leaving me no choice but to release round after round of my AKM as my blood dropped by 1000 each second just to see how much i could down before it was all over.

But for a survival game. A game border-lining on an realistic take on a zombie/infected apocalypse that wouldn't just happen would it? I wouldn't have subjected myself to pretty much admitting death was the inevitable because of my injury because in real life. This is where adrenaline would've carried me through. I would've limped; used every last ounce of what power i have left to ensure i live on to see another day. It's a very natural thing to do; being able to run faster, temporary gain strength, improve precision and decision making. Hell if you've ever been Paintballing you know exactly what I'm talking about. That brief moment where you know; for a fact. Physically and mentally. You've improved. All because you were in pain or in trouble.

[The TL:DR bit]

That's where this thread stems from. The idea of being able to gain a very slight adrenaline rush in times of chaos. Of course my problem (and the reason why i post this idea here) is i'm unsure how an inner body chemical reaction; this form of moral boost and determination could be portrayed in a game?

It's where i need your help:

  • First of all is it even a good idea to start with?
  • When should it be activated? Only with broken bones whilst being pursued by Zombies for example? Thus entering some form of generic 'limping' state as if i'm the feeble clumsy character who fell over earlier and about to get axed by the movies antagonist?
  • Would it have any visual effects on screen? Or simply a mention in the Debug Monitor?
  • If it was included, would it work in PvP combat? Would i be able to bandage faster? Decrease the wobble usually only fixed by using painkillers?
  • Would it only work upon being injured? Or say if a nearby survivor falls to his doom. Would you be able to gain it and then decide whether to help (knowing it should be a cakewalk) or use the gained advantage to run away?

And ideas would be appreciated. I'd like to see what others think about this idea; and how'd they'd go about using it.

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Well I would say the first hurdle is that the experience would be very different for different people. There is a lot of research of this topic: http://www.athletici...irical_Zone.htm

When an athlete talks about being in the zone, they are using their endocrine system balanced perfectly. If you have ever gotten scared in the game, you might notice your aim is suddenly horrible as you are filled with adrenaline. It would allow you to ignore pain and increase muscle performance at the cost of fine motor skills.

To answer your questions:

It would activate whenever you were aware of extreme danger. But when it is a zombie apocalypse, when wouldn't you be scared? So maybe when you break a leg, or a sudden drop in health, or when X number of zombies are close by?

I would say you might have a tunnel vision effect, blur the sides of the screen.

In reality it would probably make bandaging and firing worse or cause you to fail at them. Maybe fumble a reload or drop your bandages?

So maybe it goes like this, zombie knocks you down and breaks your leg. Adrenaline rush starts. You can choose to hobble away at a slightly slowed speed at the cost of losing extra blood for say 30seconds before you will collapse. I would also say it would need a cool down. You can't just constantly being using adrenaline. Say twice a day or something.

Edited by Taggert1313

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