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Zombie Virus Mechanic

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Zombie Virus Mechanic-

The mechanic is around the idea where Zombie attack/bite gives the player the Virus but it will only make you a carrier. The idea behind this can be rooted that not everyone who is infected will come down with the Zombie virus but there is always a chance plus hint to the possibility how the Virus could travel- grounding it.

Within the DayZ mod the Zombie attack/bite will give you the Virus- making you a carrier. The players who can keep from being attacked/ touched by a Zombie will be Virus free.

The Virus would be shown by an Icon like the Blood and Temp Icons, plus there will be a number counter. Let’s say it’s 0-100 for sake of using a number and show how this could work.

0-100 would represent the number of Zombie Virus cells – once the number hits 100 then you change/die.

There would be triggers that will activate the counter- and when it hits 100 then you become a Zombie and die. (Ideally you would have a zombie NPC of your old character at the location you changed/ unsure if your zombie self would have any of your old gear-depends on coding)

How to get Zombie Virus- (only makes you a carrier)

-Zombie attack player (a percentage chance)

-Wild life/ eating meat (percentage chance)

(If you add in Bears and Wolves then you could have a higher chance rate in these over Cows and Sheep since Bears/Wolves could have eaten human remains)

-Having a Cold (Temp) and being near a person with the Virus active.

-Blood Transfusions from a player with the Virus

(Sooner or later you will get the Virus…just as sooner or later you will die in DayZ...by a bullet, bleeding out, Zombie, ..Etc)

Triggers that activate the Virus-

With a real Virus, your immune system and stress levels can help or hurt in how your body tries to battle a Virus/sickness. The idea is the more stress or erratic type of behavior would lead to Triggering the Virus counter. (The Virus like the Temp system and other are brutal and making you Feel Fear as well as cause drill in the level that this is a Zombie Apocalypse…..Death is always around the Corner)

-Killing Players (large numbers) would lower your humanity and in doing so- your low humanity would Trigger the Virus in the body (if you’re a carrier).

(This will help curb excessive PKing for fun/ body counter while a player who kills for lack of trust/loot/defense will not worry since the number is aimed at Mass PKing players…IE DeathMatching.)

-Player being Sick from weather/Temp (The weaken immune system from this would cause stress on the body and activate the Virus counter)

(Now Players will worry about getting sick and getting the Virus activated- adds to the feeling that there is a Virus that does spread, hitting home how all this you see in the landscape could have happen- before your arrival in game)

-A low Blood Level will weaken immune system and activate the Virus counter (The actual Blood Number to activate would be determined by testing out mechanic)

(You stop your bleeding but you have now just activated the Virus….leading the player to now look for a way to place it in Stasis. )

Ways to stop the Virus Counter- place in pause (You can never reverse the Virus count, only pause it)

-Blood Transfusion from a Non Infected Player (meaning a player who is not a carrier)

(Makes noobs actually valuable and those who are able to keep from getting infected have value. Grouping with a player who is Virus free/not carrier will be great to keep around in case your Virus counter activates- blood transfusion.)

-Blood packets for Virus defense/ Anti-Viral Shot (meant to boost Immune and hold off Virus-pause Virus counter)

(These will be helpful and also take room in you pack leading to more hard choices on what to carry. This also allows players to stop the counter without depending on another player.

-Returning you Blood counter to a certain level which help boost your immune system and pause the Virus counter. You must also need a normal temperature but can still have a Cold (The level needed will be depending on testing)

This system is Brutal but brings in the Fear of the Zombie Virus which would be present in a Zombie Virus Apocalypse.

It would be interesting to see how players would interact if this system or some form of this was placed in DayZ.

This is no more brutal then Perma Death, Temp, Bleeding out or Starving to Death…..It would just be another Layer of Fear and Uncertainty….

What do you think??

Dislike?

Like?

What works- What doesn't work?

Food For Thought-

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+1

Looks good dude. you got the thing people are looking for to punish pvpers. and a kinda objective not to turn/die.

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yet another horrible suggestion based on the assumption that pvp is a bad thing that should be punished.

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yet another horrible suggestion based on the assumption that pvp is a bad thing that should be punished.

Not necessarily against pvp, it adds a motive to the game as well as the realism of surviving what we have to now, we have to survive the virus too.

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yet another horrible suggestion based on the assumption that pvp is a bad thing that should be punished.

Not necessarily against pvp' date=' it adds a motive to the game as well as the realism of surviving what we have to now, we have to survive the virus too.

[/quote']

we already have a virus to avoid, the cold virus. its effects are dare i say worse than in real life. furthermore, from the looks of the atmosphere of the mod i would say the zombie apocalypse has gone on long enough that if those survived could get infected, they would already be (im hinting towards them being immune to the virus a la l4d)

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