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kveldulv_halvard

Dynamic Cities

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A few of my friends and myself sat down to set up a zombie map a long time ago and we noticed on every other map zombies or not the problem was always new players coming in and getting lost while veteran players had the upper hand and snugging into nice little sniper hides waiting players to cross by.

To fix this issue we ran through a dynamic city spawn script with building/destroyed building percentage/trash/barricade arrays. This allowed every time the server reset the city would rebuild completely different each time preventing players from knowing exactly where a particular structure was placed but also randomly placed various trash throughout the cities and would randomly select which buildings would be destroyed in the city by percentage, etc. This kept the players on their toes.

This method allowed us to take an existing map and populate cities of our own random and dynamic design.

I was thinking this could be a method to allow you guys to select what buildings to populate in your own cities throughout the map which are all accessible structures for more loot spawn locations, hide locations and best of all fully dynamic. The same script system could be used for loot spawning randomly throughout the cities on the streets outside of buildings.

Just a thought, if you guys are interested in this script let me know I should still have the code and arrays stored on my harddrive somewhere.

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