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Skolhend

Score table and humanity based skins

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Hello,with the new update brought us Humanity system I came to wonder:

1st: If we have a scorebar that is showing us how much zombies have been killed by player,why wont we do same for bandit kills and murders,it would bring

some competition both over bandits and heroes alike,aswell it will help people to better know who are they facing.

2nd: As for Humanity based skins,It would be nice to see some of the progression through skins, for example:if you have only became hero/bandit you would

get something basic to be recognised, like bandanas bandits have now,but when you progress further in saving/killing you would get another skin,like the one

bandits had in the recent days of DayZ.

It could be something like this:

+ -5000 Humanity: standart bandit bandana/hero scarf

+ -20000 Humanity: fully camoflaged bandit/hero

or you could get basic karma skins by gaining same humanity as mentioned before,but to reach high-grade you would have to kill bandits/murder amount of people

and lose it upon death.

I've tried to make it easy to understand as possible,I hope you'll find my idea to your liking.

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I dont like it to much, giving bandits more standard camo would be unfair, I do like the idea of increasing the skin dependant on how much of a bandit or hero you are.

but giving bandits camo is a no go.

but before they do anything of the sort they have to actually make the humanity work. To often do they throw in broken addition just adding more issues to their endless plate of fails.

1) skin change = backpack loss

2)humanity is lost depending on skin?

3)skin change = fall into earth and swimming in mid air

4)killing bandits should give positive humanity

you cant tell me the only way to be a hero is to bandage and give blood bags to unsuspected victims of a bandit only to be shot by their itchy trigger finger.

P.S. instead of adding varies broken half assed unfinished crap to your new patch to keep what little community supporters here just fix the ones you started with.

thanks!

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Why should killing bandits increase humanity? I mean, I understand how it could work, but killing bandits already doesn't cost humanity. Why encourage murder among heroes? Heroes got that way by helping people.

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One of the reasons i've been thinking about this is because there isnt really much you can do,since there are just few things you can help people with like blood bags and ect.and im not really sure if it is that easy to implement ingame.

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useless post, use search before you post, already debated to death, find these posts and comment there, its what you should have done, also read the pinned threads first

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useless post, use search before you post, already debated to death, find these posts and comment there, its what you should have done, also read the pinned threads first

I really like the idea of skin progression and i think searching the forums too much is complete and utter bullshit (pardon the language), Had this not been posted i would've missed it since i don't search for things i do not yet know i should search for.

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4)killing bandits should give positive humanity

you cant tell me the only way to be a hero is to bandage and give blood bags to unsuspected victims of a bandit only to be shot by their itchy trigger finger.

Your still killing a non infected person when you kill a bandit so I think you should get a humanity hit for it, you get a humanity hit for defending yourself against people who haven't earned the bandit skin yet, or lost it over time, so you should get one for defending yourself from real bandits also.

Don't you read commics, watch movies/tv, read books, know how a SHTF scenario would be? Heroes just knock out their enemies they never kill them.... Since media and my perception of reality *is* reality and everyone would carry around a machine gun just cuz they like to carry 100 pounds of shit, this is how it should be implemented.

Edited by xXI Mr Two IXx

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