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Average (DayZ)

Panic System, some changes

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I like the panic system, it makes sense. If I got put face to face with a zombie (or multiple zombies) on an unknown island with nothing but a pistol, I'm pretty sure I would hyperventilate among other things.

However, after living for 7 days and killing hundreds of zombies, I realized something.

I panicked the exact same way when facing 3 zombies with an M4A3 at Vybor as I did when facing 10 zombies with a makarov in Kamenka.

I imagine as you adapt to the situation, you would panic less and less when you encounter zombies. I don't see how somebody who has killed hundreds of the things would still be so afraid when he encounters a few compared to a somebody who has never seen one.

While I don't think there should be some arbitrary number that we grind for to make the panicking mechanic go away (kill 50 zombies, no more hyperventilating), but possibly make it go away after 2-3 days of survival or just a random number of zombies (something like 75-125 killed, different each life).

Also it could be kind of an incremental panic. Even though you might have already killed 100+ zombies, when you aggro a horde of 20+, you are still probably gonna lose it. But when you run into 2 or 3, it's no big deal. When a new player runs into 20+, he completely loses it and suffers shakes and even worse symptoms.

Don't know if you could make it loot triggered (you are probably a lot less likely to panic if you have an assault rifle or some military weapon vs a makarov with low ammo), but that would be great as well.

It's an interesting mechanic and I know it's still in it's early stages, but I'd like to see it fleshed out more instead of just being an on or off thing.

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