Jump to content
Sign in to follow this  
Jack Lz

2 ideas in one, (trading and bandits)

Recommended Posts

The survivors need a place to make trades in a somewhat safe enviroment.

I propose a "BarterTown" a DMZ where survivors with good humanity can enter and trade with shooting disabled.Bandits (i know the skin is gone), would not be able to enter if their humanity is below a certain level.

Now i realize that "BarterTown"" would be heavily camped on the outside, but that would be half the fun wouldn't it? Bandits lying in wait, survivors on the inside grouping up to make a break for it,sounds awesome to me, but it was my idea and i laugh at my own jokes =/.

Also, now there would be a reason to not shoot every stranger u see, as "BarterTown" would be closed to you.

Share this post


Link to post
Share on other sites

Artificial restrictions where you can go based on your actions in the past....

Looks like someone doesn't understand what "sandbox" means

Share this post


Link to post
Share on other sites

no one would leave BarterTown, i like DZ how it is as far as gameplay goes. I do think grouping of some kind would be nice, something along the lines of forming a fireteam or a platoon. But creating a "safe zone" in the game would take away from it i think. Possibly making it possible to create a place in the woods where you can your friends can stash stuff in some way that would link it across all servers would be cool but then that also would take away from what the game is about.

Share this post


Link to post
Share on other sites

Artificial restrictions where you can go based on your actions in the past....

Looks like someone doesn't understand what "sandbox" means

ummm just because its sandbox, doesnt mean freedom from repurcussions,dont play semantics with me.

Share this post


Link to post
Share on other sites
ummm just because its sandbox' date=' doesnt mean freedom from repurcussions[/quote']

It does

The repurcissions are either enforced by players or by nobody

Not artificial systems judging your actions and giving/removing access to certain parts of the map

If you wish to build a trading outpost, go ahead

Get yourself some buddies with AKs and claim a town, then you can set your own rules and enforce them

But the game itself won't have a magical safe zone for "good" people that automatically block entrance to "bad" people

That is sandbox

Share this post


Link to post
Share on other sites

Artificial restrictions where you can go based on your actions in the past....

Looks like someone doesn't understand what "sandbox" means

ummm just because its sandbox' date=' doesnt mean freedom from repurcussions,dont play semantics with me.

[/quote']

You're right. It doesn't mean guaranteed freedom from repercussions.

However, it does mean that said repercussions have to be handled by the players, and not the game.

That's the whole point of this thing, if you want to have a place where players can trade in peace, you gotta make it yourself.

How you go about doing that is your business. It may be practically impossible.

Share this post


Link to post
Share on other sites

Artificial restrictions where you can go based on your actions in the past....

Looks like someone doesn't understand what "sandbox" means

ummm just because its sandbox' date=' doesnt mean freedom from repurcussions,dont play semantics with me.

[/quote']

You're right. It doesn't mean guaranteed freedom from repercussions.

However, it does mean that said repercussions have to be handled by the players, and not the game.

That's the whole point of this thing, if you want to have a place where players can trade in peace, you gotta make it yourself.

How you go about doing that is your business. It may be practically impossible.

Yea i can see that point, ok so bandits can enter, but gunfire is disabled in said building or whatever, would that be better?, i mean, every apocalypse movie ever made had a safe zone.

Share this post


Link to post
Share on other sites

Im sorry but this is a Failure...

Any "Safe Zone" will cause all traffic to move there. You can not Punish bandits and reward survivors... the game would be boring without one or the other.

"If" there was a Central hub that was a Safe Zone in the map, then all would have to be allowed into it... The only rule I could see is if you "shot" in or near the hub then say a dozen or so "A.I. guards" would attack you... however the guards would have to be able to be killed so if a organized bandit team decided to take it over they could kill all of them and take controll. This way you could have a "semi" safe zone however it would not be entirely safe as someone could still kill you however being that they would most likely be gunned down by other players or guards would possibly dissuade that. Yet it could still be done, I see griefers or well organized teams shooting from long range into the camp or in it and fleeing and having a teammate looting the goods off the dead man.

Im not against locations that promote some sence of gathering/socialisms, however they can not be complete "Safe" zones and they also can not be closed to any one group. If you focused on this without trying to reward/punish anyone then its possible.

*shrug* I think I would just enjoy trien to shoot everyone who wanted to go inside but thats just me :)

Share this post


Link to post
Share on other sites

A sandbox is just that, a sandbox.

Everything else is left totally up to the player. There are no limitations, no help, it is simply what we make of it. That is true freedom, which is what everyone here is wanting. It is not in the spirit of DayZ and never will be.

Do you know those MMOs with the NPCs and guards? Those are now up to you, the player, to create. YOU become the guard, the gunsmith, or the vendor.

Share this post


Link to post
Share on other sites

While I'm all for trading and cooperative play, I don't believe a "safe zone" is the way to go about it.

Share this post


Link to post
Share on other sites

To force players to approach one another for reasons other than killing, is a good thing.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×