SmithyD 0 Posted August 14, 2012 .... If you don't chuck a load of money at your cheat prevention right now.I'm on 4 major UK forums full of hundreds of players who have pretty much stopped playing the game or are playing a lot less, all down to hackers.Do you actually think there's any point in wasting your resources on Arma3 & DayZ standalone when, come release, you'll have alienated the majority of players?Just look at failed MMO's, if you don't do well in the first 6 months you'll __NEVER__ recover.Please get to work, this is stupid....#angryadmin Share this post Link to post Share on other sites
suspense 210 Posted August 14, 2012 Come standalone, there wont be any scripting, no spawning weapons, no nukes, no teleporting. Only possibly aimbot/wallhack, you wont feel the hacking anymore then you do now in BF3, CS, MW3.There you go, its been fixed 1 Share this post Link to post Share on other sites
wok 25 Posted August 14, 2012 BI or DayZ can't do much on the current cheat prevention system, they just implemented Battleye which is an external program they don't manage (like punkbuster, etc). So they should either create their own system or find a better one. Share this post Link to post Share on other sites
resin_ 97 Posted August 14, 2012 Hey hey, another person who doesn't understand the point of an open alpha! 2 Share this post Link to post Share on other sites
gwbrewer 49 Posted August 14, 2012 (edited) I'm pretty sure Day-Z mod could fail over and over again, but come stand alone time a large majority of the 1 million people will buy it. I doubt DayZ would be implimenting the same cheat detection with the same holes. How dumb do you think these people are? Edited August 14, 2012 by gwbrewer Share this post Link to post Share on other sites
h3retic 224 Posted August 14, 2012 (edited) did it ever come into ur mind that ppl might have stopped playing now simply waiting for the stand alone to come out? Edited August 14, 2012 by h3retic Share this post Link to post Share on other sites
wok 25 Posted August 14, 2012 did it ever come into ur mind that ppl might have stopped playing now simply waiting for the stand alone to come out?Agree, I stopped playing until the stand alone comes out. Share this post Link to post Share on other sites
CJBlackbird 10 Posted August 14, 2012 Hmmm, I'm going to bet all my beans owned past future and present that they will make a lot of money on this. Share this post Link to post Share on other sites
hunter2123 106 Posted August 14, 2012 Come standalone, there wont be any scripting, no spawning weapons, no nukes, no teleporting. Only possibly aimbot/wallhack, you wont feel the hacking anymore then you do now in BF3, CS, MW3.There you go, its been fixedProve it. They're still going to use CuntEye Share this post Link to post Share on other sites
Hampi90 0 Posted August 14, 2012 Prove it.They're still going to use CuntEyeThey will probably just code away most of the possibility to inject the "hacking" scriptz into the game. Now it seems that you can inject just any script you want into the game. He can't prove it won't have the same problems but it would be surprising if the standalone game wouldn't have a improved server security. Share this post Link to post Share on other sites
erocker 87 Posted August 14, 2012 I'm so glad a professional started this thread to give their glorious insight into how to make a game.You have my sardines sir. 1 Share this post Link to post Share on other sites
shadow_moses 50 Posted August 14, 2012 I love how everyone is an expert on software development that have never spent a day in the shoes of a developer. Its a Mod of an older game engine. When they move to the new game engine and its not a mod any longer there will not be any loop holes to exploit any longer. 1 Share this post Link to post Share on other sites
urbanfox 116 Posted August 14, 2012 Don't judge the standalone until you see it ;)As for now, http://dayzmod.com/forum/index.php?/topic/71904-new-major-battleye-anti-cheat-features/ Share this post Link to post Share on other sites
l0p 4 Posted August 15, 2012 I love how everyone is an expert on software development that have never spent a day in the shoes of a developer. Its a Mod of an older game engine. When they move to the new game engine and its not a mod any longer there will not be any loop holes to exploit any longer.Speak for yourself.There's no good reason whatsoever to remove logs rather than increase them given the contant pest that cheaters are. That doesnt require significant development time, and that doesnt require BI intervention. Share this post Link to post Share on other sites
l0p 4 Posted August 15, 2012 BI or DayZ can't do much on the current cheat prevention system, they just implemented Battleye which is an external program they don't manage (like punkbuster, etc). So they should either create their own system or find a better one.DayZ can improve logging so that admins can detect cheaters. Rather than removing logs like they did and, hey, I guess the idea is that if you can't see the cheaters then they aren't there anymore! Share this post Link to post Share on other sites
aphex187 52 Posted August 15, 2012 Hey hey, another person who doesn't understand the point of an open alpha!Hey hey, another person who didn't play ARMA.... Share this post Link to post Share on other sites
Lady Kyrah 1110 Posted August 15, 2012 (edited) DayZ can improve logging so that admins can detect cheaters. Rather than removing logs like they did and, hey, I guess the idea is that if you can't see the cheaters then they aren't there anymore!Those "logs" where I/O from the hive.I don't think the dayz devs trust anyone with informations about the hive.Devil's advocate mode, where did the dayZ team ask you to do server police? If you read the rules you will realize that as a server admin your only ability is to do maintenance work. You are only given minimal policing rights.RPT files are not log files, they are a script debugging tool, which means that, unless you worked on arma modding or have an intimate knowledge of how the mod work at the moment, you have no idea what the log is actually telling. Edited August 15, 2012 by Lady Kyrah Share this post Link to post Share on other sites
urbanfox 116 Posted August 15, 2012 Devil's advocate mode, where did the dayZ team ask you to do server police? If you read the rules you will realize that as a server admin your only ability is to do maintenance work. You are only given minimal policing rights.http://dayzmod.com/forum/index.php?/topic/62195-server-hosting-rules/^^ New rules. Share this post Link to post Share on other sites
dsi24 227 Posted August 15, 2012 Hey hey, another person who didn't play ARMA....Hey hey, another person who doesn't understand Arma's target audience! Share this post Link to post Share on other sites
eJonKou 0 Posted August 15, 2012 Rocket can't really do anything about the anti-cheat in DayZ since BattleEye is a part of Arma 2 and Bohemia Interactive takes care fo that aspect. In standalone they will have a better anticheat. Share this post Link to post Share on other sites
SalamanderAnder (DayZ) 1747 Posted August 15, 2012 Step 1: Get steam support for the standaloneStep 2: Request VAC supportThat's it. Share this post Link to post Share on other sites
Wo3dy 111 Posted August 15, 2012 for the server admins, that are willing to do some research, will find out. that script detection has been majorely improved in little over 24hours.with 1408 legit bans in 1 list.Goodluck Share this post Link to post Share on other sites