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The_Weapon1

Lower loot spawns as game goes on

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I think DayZ should be like what it would be like in a real world apocalyptic scenario. What I mean by that is make items spawn less often as the game progresses. In real life when people realised that they were screwed and no help would be coming anytime soon they would immediatly find survival items and get the hell out of there. Most likely the first place they would go would be supermarkets and apartments where many food and water items could be found. So what im thinking is as the game goes on there should be less and less food in these places. For example: A server has just been put up and a survivor spawns in cherno and makes a mad dash to an apartment. Inside he finds 3 cans of beans, 2 cans of coke, and a M1911. he leaves the apartments and goes off somewhere. I think that the chance of finding beans, pepsi, and a pistol should be cut in half in this apartment now, because there is a chance that the survivor missed something, Or have a timer that lowers loot chance compared to how long he was in that building (it would tell how hard he looked for loot making it less likely he missed a can of beans or pepsi). So if another survivor comes into the same apartment 5 minutes later he would be lucky to a can of beans and 1 can of soda. I also think that if a wild animal gets killed the chance of it respawning should be cut in half as well, as well as in military buildings should be the same as well. This could lead to teaming up with strangers just to find 1 or 2 cans of beans. Or lead to bandits holding ambushes in food buildings that have been relatively unlooted. It could lead to large clan battles over 3 cans of beans.

Sorry for the wall of text and let me know what you think.

Edited by The_Weapon1
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Good idea, but with the server admins reset button it wouldn't make a difference...

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The problem is Items are bound to the Person , so loot would be gone to other servers etc. So even if someon lootet something good onthe server he will take it to the other server. Following person will never have the chance to get such an item.

So the Idea is Pretty bad.

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I like the direction of this idea - it is geared towards a more dynamic/interactive dayZ which IMO is the direction that the game needs to take to maintain longevity.

My first sig is on a way for players to influence both quality and quantiy of loot in a subtle way that could simulate supply and demand (in terms of population) and in doing so effect the game in many other (hopfully) subtle ways. But like Bobcomss says these type of systems will require a more consistent/persistent servers as well as ways to encourage players to commit to a server :) .

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We already have this. Go to a supermarket. See how many cans of beans you can find.

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Yes but that is with the shelves constantly being re-stocked and, and thats with people only taking 1 or 2 cans at a time. In an apocalypse people are going to take entire armfuls or bagfulls at a time. Also nobody is going to be putting more out there if they start running out.

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The game reflects your wandering search for sustenance and protection through town after town in a fight for survival. Cans restock because there are 1,000,000 players picking over them, not 30 people on a single server as you generally witness. Just think of the cans respawning as "some stuff you missed last time."

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so those who get in early, would grab up everything or hide/destroy it all. those who came to the game later, would be screwed..

NO sale....

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