Dwighty 3 Posted August 14, 2012 What keywords should I be looking for in my scripts.log file to check for hackers?I know there has been mass teleporting and markers on the map i.e, but I have no idea how to locate the actual script in my log file.(yes I'm a scrub) Share this post Link to post Share on other sites
Allie (DayZ) 97 Posted August 14, 2012 Hi,Markers on the map are NO hack.Paste a piece of the log file here, make sure there is no information in the piece that would give away sensitive information about your server though.Maybe we can help. Share this post Link to post Share on other sites
Dwighty 3 Posted August 14, 2012 (edited) To clarify; When I say "markers", I don't mean the markers each player can create on the map. I mean that every tent, player and vehicle was marked with different colors on the map and you could see players/vehicles moving.So yeah, that's a hack.The server.log file is 500 MB so pasting that here won't work. I've tried using the server parser, but it feels slightly incosistent in it's results.I get stuff like:Line 11861818aa12and Line 15693887Teleportaa12 I have no idea what is whilst teleport is fairly self explanitory. Then again when I go into the log file and searc up line 15693887, I can see the actual script but I can't find the player name. Edited August 14, 2012 by Dwighty Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 14, 2012 If aa12 was in respect to addWeapon then it'd be good to go, but GUID's can (and often do) have aa12 in them, change the Scripts.db to search for "aa12" Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 14, 2012 Hi,Markers on the map are NO hack.Paste a piece of the log file here, make sure there is no information in the piece that would give away sensitive information about your server though.Maybe we can help.Just so there's no confusion - markers in the log file can be a hack, it all depends on the circumstances it is used and the call that makes it happen.Best to provide a segment of the log for advice. Share this post Link to post Share on other sites
Dwighty 3 Posted August 14, 2012 Ye, I was just about to do that.Teleport:if (!isDedicated) then {_config = configFile >> "CfgLoot";"12.08.2012 13:07:17: Oddy (85.165.132.240:22007) 2376bf12996dace0adfcd6aafcf6b6a0 - #129 "eapon "ItemGPS";_genAct = player addAction ["Teleport", "teleport.sqf",[],1,false,false];{_genAct"12.08.2012 13:07:17: Oddy (85.165.132.240:22007) 2376bf12996dace0adfcd6aafcf6b6a0 - #130 "(_days)] spawn BIS_fnc_infoText;The aa12 was GUID's as you suggested. Share this post Link to post Share on other sites