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Less PvP and more teamplay

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Suggestions for this Mod to be more realistic and teamplay focused.

Drop weapons:

Basically for more realism. When you got shot in the arm, you lose your weapon and cry out of pain. The person who shot you have more time for decision to force you to give him the loot he want and let you alive or just kill you OR you manage to pick your weapon again somehow and kill the hostile yourself.

(More realism, chance for survivors to stay alive)

Wounds should not heal fast if you look after them yourself:

If im bleeding i can bandage myself in order to stop bleeding, but the bandage should be changed in a while, so my wound dont get infected and i start losing blood again. Basically you need to bandage yourself multiple times untill you are really good, because you cant do it properly on your own. A teammate although can bandage you properly and you dont have to bother again. Same concept for broken legs etc.

(More realism, more teamwork)

Spawn only with home equipment:

If we are supposed to be soldiers than let us spawn with an AKM and army gear. I think we play this game as civilians so let us spawn with the stuff ordinary people have at home:

1 can of beans, 1 soda, 1 bandage and a flashlight with battery (add batteries as loot).

(More realism, more challenge, less bean wars)

Less slots for map and compass etc.:

How many do have now? 10 or 12? Thats way to much. A hatchet should take away 6 of the slots then. You can carry as much loot as in Skyrim at the moment. I would rather have 6 slots and you have to pick what you take with you and what not.

(More realism, less gain for players that kill each other, more decisions how to play)

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I'm all for more mechanics that favor team play, similar to transfusions.

I also like the reduced utility slots, so that you would need team mates to carry the things you do not have.

But the home equipment idea? Just no. If you get a single zombie after you before you find a gun, you're as good as dead.

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