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franciscojose

Bandit skin removed, new idea

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I'd like some evil red eyes shine thing or something like that, more subtle but still a way to know when someones humanity is very low.

I think that a way to know when someones humanity is low is needed to stop the shoot on sight impulse.

Thats all.

Awesome mod BTW.

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I'd like some evil red eyes shine thing or something like that' date=' more subtle but still a way to know when someones humanity is very low.

I think that a way to know when someones humanity is low is needed to stop the shoot on sight impulse.

Thats all.

Awesome mod BTW.

[/quote']

Is innatural, and i don't want to know if a player is a killer or not, otherwise, i shoot him before he can harm.

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Yeah I dont like this idea either. Breaks part of the games foundation.

But...

Once the game is done. I see people having clan servers. I see fortifications of sorts in place. Then I see clan wars of sorts, over goods. One clan may be hording. Then fully persistent on that server.

So if and when that happens. Youll know who is a new guy, who is not. Much similar in a situation if it were real. Banding with a group, long term.

Im sure this already happens, but on a small scale.

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I think that a way to know when someones humanity is low is needed to stop the shoot on sight impulse.

The right question is, how would you do in real life?

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i think this would be cool tbh

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After I got my bandit skin, all there was left was to shoot on everything on sight (which is ok with me) Kill or be killed. Flag a player for PKing and he can never go back. This is fixed now.

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