franciscojose 7 Posted May 28, 2012 I'd like some evil red eyes shine thing or something like that, more subtle but still a way to know when someones humanity is very low.I think that a way to know when someones humanity is low is needed to stop the shoot on sight impulse.Thats all.Awesome mod BTW. Share this post Link to post Share on other sites
Rico (DayZ) 99 Posted May 28, 2012 I'd like some evil red eyes shine thing or something like that' date=' more subtle but still a way to know when someones humanity is very low.I think that a way to know when someones humanity is low is needed to stop the shoot on sight impulse.Thats all.Awesome mod BTW.[/quote']Is innatural, and i don't want to know if a player is a killer or not, otherwise, i shoot him before he can harm. Share this post Link to post Share on other sites
novaseline 3 Posted May 28, 2012 Yeah I dont like this idea either. Breaks part of the games foundation.But...Once the game is done. I see people having clan servers. I see fortifications of sorts in place. Then I see clan wars of sorts, over goods. One clan may be hording. Then fully persistent on that server. So if and when that happens. Youll know who is a new guy, who is not. Much similar in a situation if it were real. Banding with a group, long term.Im sure this already happens, but on a small scale. Share this post Link to post Share on other sites
prospekt 8 Posted May 28, 2012 I think that a way to know when someones humanity is low is needed to stop the shoot on sight impulse.The right question is, how would you do in real life? Share this post Link to post Share on other sites
Tr1x 53 Posted May 28, 2012 i think this would be cool tbh Share this post Link to post Share on other sites
Outlaw (DayZ) 1 Posted May 28, 2012 After I got my bandit skin, all there was left was to shoot on everything on sight (which is ok with me) Kill or be killed. Flag a player for PKing and he can never go back. This is fixed now. Share this post Link to post Share on other sites