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tenpoundfortytwo

NPC Civilians

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Not sure if this has already been suggested but was thinking about the idea of NPC non zombie civilians.

The obvious issue with the game so far is that after a certain period of time you have not got a whole lot to do, which seems to lead a lot of people into banditry!

Imagine making your way into a building only to find a crying NPC begging you to get him to some sort of safety. The challenge would be to escort him out of the building, fend of any zombies, and take him to some sort of safehouse/fort (obviously another thing to think about). Maybe you would then receive some sort of reward, or maybe being a nice guy would be reward enough. I think it would work well in a group, storming a stronghold to free multiple helpless civilians.

Not sure how feasible this would be to implement- i guess the NPC could mirror your movement state, eg, if you're prone they would be prone, if you're running they would be running. Maybe you could give them a pistol!

Anyway, just a thought!

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Rocket has already stated he has no interest in having any kind of NPCs other then the zombies. What you are suggesting is pretty much a rescue quest complete with rewards. The War Z will likely have a questing system like the one you have described so you may want to check that out if that is what you are interested in.

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Yeah fair. To be honest I'm really not a fan of your tradition mmo questing/reward system, the motivation comes more from wanting to give people another option other than shooting each other!

DayZ is amazing, but if we ever do have a zombie apocalypse, i hope people are not so cut throat and work together!

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Agreed. As I've said before the key is the zombies. When zombies become a legitimate danger again, people will be more likely to work together and less likely to senselessly kill others and put themselves in danger.

Edited by Cysquatch

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