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Narktor

Zombies and Vehicles

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1. I think zombies should be more of a threat. At the moment, considering all players would work together, hell would it be boring :/ Going into a city and looting is too easy, there are too few zeds, and if you are working in group, ur fiercest enemy is the loot, because theres too much empty tin cans :/

2. There must be more bicycles. Really, in cherno and electro there should be up to 5 and in the smaller villages there should be about 1-2 spots, but therefore no bicycles outside settlements.The thing is, it takes way too long to cross the map, but u need to in order to get to the norhtern lootspots. The game gets boring if you see 80% of the time empty forests. Once the max player count reaches 200 maybe this wont be a problem, but then you really need more bicycles because otherwise you have huge spots of death in southern regions, whilest in the northern regions theres almost nothing but annoying campers who snipe the airfields and stary.

At the moment the gameplay is in quite a desolat constitution.Its really funny the very first times you loot barnes, cherno, elektro and so on, but it gets boring once youve done this a few times and you realize that any sort of action takes place only in cherno and elektro, and outside them theres just a quick sniperdeath or an empty zombievoid, which absorbs all the fun via ridonculous traveltimes through wastelands. The game is about survival, of course, but its also about fast paced action. We are not playing arma here but a mod, which simulates civilians in an apocalypse. Chaos must spread, but at the moment this chaos gets stuck in a far too easy early game and a boring endgame. PvP should stay a core aspect in Dayz, but it shoudnt be the only way of lategame, because therefore you simply die too quickly and it takes too long to get you back on the road, unless you grap that winchester and kill anything you can and then die again.

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1. I think zombies should be more of a threat. At the moment, considering all players would work together, hell would it be boring :/ Going into a city and looting is too easy, there are too few zeds, and if you are working in group, ur fiercest enemy is the loot, because theres too much empty tin cans :/

I think that's true and should be looked at. I think we will see changes when DayZ goes stand-alone, the engine currently restricts the changes than can be done to zombies. Atleast that's what i understood hearing Rocket speak about it in interviews.

2. There must be more bicycles. Really, in cherno and electro there should be up to 5 and in the smaller villages there should be about 1-2 spots, but therefore no bicycles outside settlements.The thing is, it takes way too long to cross the map, but u need to in order to get to the norhtern lootspots. The game gets boring if you see 80% of the time empty forests. Once the max player count reaches 200 maybe this wont be a problem, but then you really need more bicycles because otherwise you have huge spots of death in southern regions, whilest in the northern regions theres almost nothing but annoying campers who snipe the airfields and stary.

Was suggested plenty of times, just search for it.

At the moment the gameplay is in quite a desolat constitution.Its really funny the very first times you loot barnes, cherno, elektro and so on, but it gets boring once youve done this a few times and you realize that any sort of action takes place only in cherno and elektro, and outside them theres just a quick sniperdeath or an empty zombievoid, which absorbs all the fun via ridonculous traveltimes through wastelands. The game is about survival, of course, but its also about fast paced action. We are not playing arma here but a mod, which simulates civilians in an apocalypse. Chaos must spread, but at the moment this chaos gets stuck in a far too easy early game and a boring endgame. PvP should stay a core aspect in Dayz, but it shoudnt be the only way of lategame, because therefore you simply die too quickly and it takes too long to get you back on the road, unless you grap that winchester and kill anything you can and then die again.

I think we, the survivors, determine what this mod is about. It's like a sandbox and we take the tools given to us to interact with others. If it results in more PvP, let it be so. If people rather want to PvE and take the "slow" road, that's it. The game mechanics shouldn't be altered to benefit only certain groups of people and their interests.

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