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SteamTrout

Increasing the amount of player skins

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In my opinion we should have about 10 skins to choose from. This will really add the variety to the encounters and will allow people to identify server commoners by their looks (those who live long enough to be famous that is).

I also think some high level rare skins should have passive benefits/drawbacks which affect zombie AI (hearing/visibility meters). This is necessary because, as far as I know, ArmA AI doesn't understand camo patterns and won't have a more difficult time seeing your ghille suit compared to your Hawaii t-shirt.

I have went through ArmA resources (I have CO, PMC and BAF installed) and have chose those I think would most fit the current environment.

From left to right:

Image

1. Full wookie aka Ghille Suit

Rarity: very rare

Availability: military installations

Passive benefits: Reduces visibility by 1 bar

Passive drawbacks: Increases running noise by 1 bar

Reasoning: Military equipment left at the army bases. Due to lots of shuffling makes running louder however you generally blend better with the environment.

2. Half wookie aka Partial Ghille Suit

Rarity: less common/rare

Availability: general stores

Passive benefits: none

Passive drawbacks: none

Reasoning: Hunting equipment. Due to lack of leg "hair" running doesn't generate that much noise. For the same reasons it doesn't provide that much camo from zombies. Useful for player hunting since players still see a walking bush. Balanced choice.

3. Survivor

Rarity: you already have it

Availability: none

Passive benefits: none

Passive drawbacks: none

Reasoning: Your starter skin.

4. Woodland gunslinger bandit badass

Rarity: common

Availability: general stores

Passive benefits: You look badass. That's not enough?

Passive drawbacks: none

Reasoning: Outfit assembled from the stuff you can buy at any military equipment store. Gets extra points for looking cool. Possible outfit for bandits if they chose to.

5. Woodland bandit

Rarity: common

Availability: general stores

Passive benefits: none

Passive drawbacks: none

Reasoning: Just another woodland camo bandit outfit

6. Woodland survivor

Rarity: common

Availability: general stores

Passive benefits: none

Passive drawbacks: none

Reasoning: Woodland camo-ed survivor outfit. Your head is also covered from a nasty rain! Replacement for the current Rambo skin since having no sleeves in this weather is a short trip to the hospital in search for antibiotics.

7. Chernarussian soldier

Rarity: very rare

Availability: military bases

Passive benefits: Your max blood is increased to 15k to simulate having kevlar protection.

Passive drawbacks: Your have less stamina (go to breathing heavily faster) and your running noise is higher by 1 bar.

Reasoning: Chernarussian soldier equipment. Kevlar plating provides protection from gunfire and zombie bites. Heavier and louder on the move.

8. US soldier

Rarity: very rare

Availability: military bases

Passive benefits: Your max blood is increased to 15k to simulate having kevlar protection.

Passive drawbacks: Your have less stamina (go to breathing heavily faster) and your running noise is higher by 1 bar.

Reasoning: US soldier equipment. Kevlar plating provides protection from gunfire and zombie bites. Heavier and louder on the move. Identical to Chernarussian soldier. Here more for the lore reasons.

From left to right:

Image

1. City camo

Rarity: very common

Availability: general stores

Passive benefits: none

Passive drawbacks: none

Reasoning: For those times when you just don't want to leave Elektro but want to be a bit more stealthy

2. City camo boss

Rarity: common

Availability: general stores

Passive benefits: none

Passive drawbacks: none

Reasoning: Those Elektro bandits need to know who's Da Boss around here

3. Policeman

Rarity: very common

Availability: general stores

Passive benefits: none

Passive drawbacks: none

Reasoning: Wanna take on a role of bandit menace? Want everyone to know that? Here's just a suit for that

4. Doctor

Rarity: very common

Availability: general stores

Passive benefits: none

Passive drawbacks: none

Reasoning: Inspired by that guy who just wanted to help people and roleplay a doctor. Now he can look like one!

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First of all, it seems bleedingly obvious to me that rocket plans to add more skins. But if we're taking suggestions, I dearly want more straight up civilian skins. Infact I'd rather the default skin be some random civilian skin than the PMC one.

Personally I'd really like to get one of the Rocker skins from ArmA2.

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