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Korathias

Killers Names

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I had a thought,

What if when you died it told you and only you who killed you.

But this can only work when global and side chat are disabled, my reasoning behind this, is that it gives random killers something to worry about and can start rumours, so when you come across another survivor you can say hey you know that Korathias guy he just killed me, and thus you can pass on the information.

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Guest ragequitalready

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Edited by ragequitalready

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No.

Yes this is a game and yes it is only going for authenticity and not realism' date=' but part of the game is not knowing who killed you or where from, only that you died in a particular location.

If a person wants to reveal they killed you that is up to them.

This also allows things like deceit, sabotage, and generating paranoia amongst groups.

If people don't know the difference between one person killing them and multiple people trying to kill them, even better. Some people have survived this way.

[/quote']

Ok lets try this again. I said this can only work if global and side chat have been disabled. So basically the people still wont know how many are shooting at them because only the kill shot is recorded. Yes this leaves TS as a bug but that's the name of the game. Also without global and side you can spread deceit by lieing about who killed you.

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Guest ragequitalready

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Edited by ragequitalready

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Well then you have two suggestions in this thread

1) is disabling side and global' date=' which has already been discussed along with including walkie talkies and VOIP like in ACE / ACRE

2) is letting players know who killed them

It is still more anxiety and fear inducing not knowing who killed you, only that you made a mistake and should learn in your next life.

[/quote']

I am not suggesting the disabling I am saying it needs it to work and unless you have gotten command mode to work or play on a server that enables it, you cant know who you are looking at unless they tell you, so what will it diminish about the anxiety if you know. This of cause with the use of Direct chat.

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Guest ragequitalready

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Edited by ragequitalready

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Disabling Side and Global was not made by Korathias as a seperate suggestion, from what I can read, but stated as a requirement/condition for this particular 'personal killer reveal' suggestion to work.

Personally, I think it's interesting (particularly the killmail concept; I'd never seen that before). The anxiety and paranoia in DayZ does not come from 'who killed you in the past' so much as 'who could kill you in the present?'. Once you're dead, the paranoia fades - you've no more reason to be scared of those around you because you're now far far away in a new land and life.

What this does is gives the victim the slimmest shot of revenge. The killer is only reported to the victim - there's no 'punishment' made on the killer and there's no instant public reveal of the killer to the rest of the server. It's up to the victim to hunt down his killer, or spread the word to others that he meets on his travels (no more side chat, remember). Of course, that 'victim' could easily be lying in a bid to get an enemy killed. How can you confirm this guy's telling the truth?

The more people a PK'er kills, the more individuals are made privately aware of this PK'er's identity and the more convincing the argument against that particular bandit becomes as the word continues to spread across the survivor population.

There's no direct punishment to true bandits. They can still do as they please. What this suggestion does is gives players a slim shot at serving their own dose of justice - and particularly knocks down on 'for sport' PK'ers who kill purely for kicks. Every time you think about shooting a player, you have a choice: is this kill really worth another player hunting me down in the future? And the kick is, that's not even a punishment to some. I'd safely wager there are players out there who'd WANT bounty-hunters and revenge-seekers to chase them down.

The common complaint on these forums isn't that there are bandits in the game who kill to steal a player's gear; it's against the people who kill for sport - the majority-labelled griefers, trolls and deathmatchers of this game. With this suggestion, there's no restriction or ban against that playstyle (as pointless as it may seem to some), it just gives the other players a small opportunity to attempt to combat the problem themselves.

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Guest ragequitalready

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Edited by ragequitalready

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I understand everything you and the OP wrote' date=' but it is still dependent on the implementation of another suggestion which is currently not in game.

Support one at a time otherwise we just get bogged down with things that will never get into the game.

And even if you could identify who killed you there is no mechanic stopping players from changing names and bypassing this altogether. So now two previously unimplemented suggestions are required to make this one work

[/quote']

Ok so you are shooting down this Idea completely because you do not believe that the other suggestions wont be implemented. But why not, we can already change our character models to a male or female, what's to say that we cant choose permanent names.

Nothing is stopping people from lieing and my suggestion is basically calling on people to do just that because it sows seeds of chaos.

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Guest ragequitalready

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Edited by ragequitalready

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