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DazTroyer

The Island

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Now i've not had this game long but i've already heard folk mention that the scares and tension i have felt now wont last as i get used to the game. So this is where i thought up the island, a reason to survive, team up and prepare for the toughest challenge yet.

Now the Island, cliche i know, is far enough off the coast so as a normal boat can't get there and is only reach via a special forces combat boat. To find the boat you first have to find the man, randomly generated after you've been alive for say 25 days. He is a Nato troop (insert your prefered army here) with a blue cap, you may never find him but this would give folk a reason to keep alive and keep searching. On his person is a map and a key, once you find the key you have aprox 1 hr to find the boat marked on the map. This boat will take you and three buddies to the island, maybe some kind of sat nav on the boat would take you to the right place?

On the Island, in the middle of the deep forest is a Nato base, there to try and contain the zed problem. There are the best medic and soldiers Nato has but all now zedz. Hopefully, because of the small team you have and the size of the island, the base the size of cherno there could be many more zeds than usual. They are wearing Hazmat suits or full combat armour etc, you will not be able to shoot your way out of this one so stealth or a gazzillion bullets is your only solution. Not only are they harder to drop, they are harder to lose and are more tenacious in there efforts to kill you. You have a set time on the island, boat is gonna blow up or something, i don't know just a reason to keep you hunting for loot as quick as possibly and get off alive.

Thats the reson for the risk/reward trip, the loot. Off the top of my head, 50cal sniper rilfles, army rations that heal 500 blood or self heal serums that heal you completely etc. You name it, its there but very very rare, any super gun limited by very low ammo etc.

Feel free to add to this idea, i've no idea how technically possible it is but then thats why im not game dev i guess. lol...

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not a good idea,adding "quests" and stuff..though,the idea you gave about bases a ton of zombies and good equipment on an island is a good one,that'll make people search for company to go to the island since going alone is a sure death from Zeds

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Why can a special forces boat go further than other boats? Also, I'm not sure how this sort of scenario would work on a persistent server. Is everyone looking for the same base or will each player have their own instance of a base?

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Your getting a bit caught up in details, the boat could just have a bigger fuel tank after all. It could be a base on land, Rocket stated the other day at a Q&A that the Arma engine could do 500 square km. Have the area in a deep forest, it can be anything or anywhere in all reality.

At the end of the day you can dress it up however you want but the idea of a base with special forces zeds in body armour means you don't have to go down the Left for Dead route to create tougher zeds. Then it gives players a reason to live longer, get better tooled up and find a good team to tackle getting in and out. Once you've survived past a certain point, where's the challenge to keep going?

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I like your idea, but not as a part of DayZ...

To be honest, DayZ should not have an "end game" or "final destination" in anyway.

But it's a great script for a SP or COOP mission;

- you spawn at a random location

- you'll have to find other survivors (optional, but advisable)

- you'll have to reach a random location at a dangerous location (eg NW Airfield in Chernarus)

- here you'll find a NPC (as described in TS)

- you'll have to go to a second location (even more dangerous) and find a chopper

- repair the chopper

- escape the island with the chopper and win the game

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