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malkcontent

kick weapon(s) away from unconscious players

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I'd like the mod to have a feature that allows to disarm unconcious players by dropping their primary and secondary weapons and the loaded magazines to the ground.

It is a simple feature but it might really help non-bandit people to not straightout kill people.

The idea from this comes from my first kill (storytime, don't read if you don't like a goodguy tearjerker):

Me and a friend were creeping through the woods north of Stary Sobor, close to the military tents, checking for campers/snipers.

My friend spottet another survivor in between the military tents, who, in turn, seemed to have spotted me (I had no sight on him at all). I hid behind a big tree, trying to type "stop", when he opened fire (we later on confirmed he was a solo player and I don't really blame him for getting aggressive first when he's pretty much a sitting duck). My mate knocked him out cold with a Lee Enfield shot. Since there was no kill confirm and my mate lost sight of him due to him dropping on the ground, I decided to close in. 20 seconds later (!) I saw a knocked out bleeding non-fly-surrounded unlootable pile of pityable mess. I thought of patching him up, even giving him a bloodbag/morpheine shot if necessary, but I didn't want to risk him waking up in the seconds in between, since he had already been unconscious for a while now. So in fear that he might put many holes in my body with his ak, I made the timepressured decision to shoot the poor guy. Even though he shot first and even though it got me a bandit kill with only 1000 humanity lost, I still kind of would have liked to just bandage the guy up, just to show that there are some good guys left in this game. The End.

Conclusion:

In a semi realistic/authentic experience which as of now and generalized spoken rewards destructive behaviour with little to no drawbacks and punishes trust in strangers most of the time, we need all the good guy tools we can get ^^. So let me kick them weapons away please.

Edited by MalkContent
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It's a good idea. They're should be two sets for disarming a person. The first should be a very quick kick to remove the gun they currently had on themselves and then a second longer action where you bend down and remove their stowed gun. This shouldn't count for weapons in their pack which would need to be removed manually... my two cents..

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It's a good idea. They're should be two sets for disarming a person. The first should be a very quick kick to remove the gun they currently had on themselves and then a second longer action where you bend down and remove their stowed gun. This shouldn't count for weapons in their pack which would need to be removed manually... my two cents..

just what I had in mind

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Yep, this would add a little bit of depth to the game, why not get this in the standalone?

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Yep, this would add a little bit of depth to the game, why not get this in the standalone?

Its incorporated into ACE so I cant see why it couldnt be incorporated into DayZ

I don't see why this would have to wait for standalone, either. All it needs is a script that adds 1 or 2 more scroll menu options to unconcious players. The options would trigger your standard "kneel down and do something" animation and spawn the weapons on the ground as if dropped. Considering all the stuff hackers pull off, this really shouldn't be a problem.

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I don't see why this would have to wait for standalone, either. All it needs is a script that adds 1 or 2 more scroll menu options to unconcious players. The options would trigger your standard "kneel down and do something" animation and spawn the weapons on the ground as if dropped. Considering all the stuff hackers pull off, this really shouldn't be a problem.

Thats pretty much how it works in ACE, pretty easy to script in, would be awesome.

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Why not just make them completely lootable?

So could rob them or just take their weapon or ammo to disarm them.

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Why not just make them completely lootable?

So could rob them or just take their weapon or ammo to disarm them.

To loot them you would need space in your inventory, it takes more time, etcetc. Ofc robbing an unconscious player sounds interesting, too, but the point is to disarm them quickly so they don't pose a threat anymore and you feel less compelled to shoot them, if you are not an all the way bandit.

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