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rainf

Latest Zed Changes

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When were not talking 50 cals, alpha, hackers, griefers or other bits and pieces, what are we left with?

Well.. other things i guess, and this thread is so I can pass on my own thoughts, and for other players to pass on their own feedback about the changes to the zombies in the latest patch.

Personally, I love it, its given me a couple more options than I feel that I didn't have in all previous versions.

Until now, agroing more than a handful of zombies would make me double time it through to a town or hill where I could go into a building and either lose or dispatch the zombies as they move at a slower, more manageable pace, all the while exposing myself over larger expanses of space which could be detected at a distance by other predators, I think that many other players adapted the same sort of play.

The jittery movement, super speed zombies were just too much bother to fight off in any other way, as a fresh character starting out with low ammo, and even as an 'older' player with better loot, a waste of ammo, a chance to be knocked down and legs broken all the while exposed to a bigger threat; other players.

With the new patch I feel more obligated to stand and fight them off, even more so in a group and with that a sense of satisfaction in the result. It has not become too easy either, I have on more than one occasion underestimated the enemy and found myself overwhelmed which, for the first time since I first started playing got my heart pumping fighting the zombies.

Sure, the sound of fighting will no doubt attract other players, but thats no problem, PVP is integral to DayZ, and I still have the options of running and losing the zeds and the usual means of finding shelter.

I think its great, and Id love to see other peoples thoughts.

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