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serastheslayer

Short After-Life and Bartering

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So I haven't played the game much yet due to technical difficulties, but two things struck me a little bit ago. What if we had designated merchants or a bartering system in the game? I know this can be role played simply, but I'm talking a legitamate trading system. Perhaps merchants spawn with a few more goods and better items and go around collecting items to trade with other players. The merchants get more supplies and possible protection from friendly survivors in exchange for food and supplies, and bandits have a juicy, albeit difficult if guarded, target. Little bit like merchants in Fallout. Maybe we could set it up on an AI and have marines or something be guarding it, or set it with a convoy and you have an option to flag it down if you're on an open road.

On that note, what if we went further into characters in the game, and allowed characters to have 'occupations'. Occupations wouldn't change your spawn loadout, but would allow you to do certain things better. I'm not really sure how it'd work, but I'm sure someone else smarter than me could figure it out.

My last suggestion is after lives for killed characters. This could go one of two ways. The first is that every killed character will reanimate, a la Night Of The Living Dead. This would become interesting when you're best friend dies and you have to put him down twice. Or even if you can get infected and stay with your group but will eventually turn. I think the developers are already doing something like that though.

The second way I see it happening is taking control of your character post-combo fixation for a short time after death. Got killed by a traitor or bandit nearby? You get 30 seconds or so to ruin his day.

That's about all I can think of, and I'm not sure if someone else has thought of this or not, but just some suggestions.

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Guest ragequitalready

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Edited by ragequitalready

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I think a player controlled afterlife isn't really a good idea, but I do like the idea of dead characters becoming zombies. Don't know why, though.

As for merchants, I guess if you do it right you can already trade items with the current backpack system and all, right?

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