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t3hnoob

What do YOU carry?

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Primary: L85A2 AWS

Secondary: G17

In the primary inventory: 6 x STANAG clips, 3 x Bizon SD clips, food and water.

In the secondary inventory: 7 x G17 clips, 1 bandage.

In the toolbelt: Mil. flashlight, knife, watch. compass, GPS, map, entrenching tool, toolbox, matches, hatchet.

In the backpack: Bizon SD, 2x bandages, 2 x painkillers, 2 x morphine, 6 x reserve STANAG clips, food and water.

Optics: Binoculars, NVG.

I always organize my stuff exactly the same way, makes finding and using things much more smoother.

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Primary: L85A2, SVD Camo (minimal clips)

Secondary: M9 SD

Full Toolbelt, NVG, Rangerfinder, Morphine, 2 Water Bottles

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smoke grenades? 1

heatpacks? 0

grenades? 0

chemlights? 0

roadflares? 0

and for some of the other stuff:

how many do you carry of:

food/cooked meat 6 cooked meats

soda/water bottles 3 canteens

painkillers 2 i think

morphine 3

bloodbags(if in a group) 0

Right now, i have an L85 and silenced M4A1 with 11 mags + 1911

Edited by o00Frost00o

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Currently, and usually,

at least 3 or 4 bandages at all times, all but one in backpack

2 Morphine, of which one in backpack

1911 and clips, usually 3 or 4 at hand, shotgun primairy, sniper-rifle or crossbow in backpack.

And always 2 food (usually steak) and 2 drinks with me. Whenever I find food or drinks I can't carry I use them regardless of the need, and swap them.

My toolbelt is always full of things I probably don't need, but also a hatchet for getting woodpiles as it doesn't take space in your toolbelt I might as well carry it along.

Binoculars ofcourse, I'm still searching for better ones though, haven't found any yet.

I also don't have the GPS yet. I wonder where I might get some the easy way.

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M4A1 CCO SD + 3 mags

M9 SD + 4 mags

4x Bandages

Backback:

Mk 48 Mod 0 + 2x100 mags

2x Water canteens

2x Morphine

2x Epi pen

2x Painkillers

Xx Food (Depends on room left)

1x Camo suit / Guillie suit (Depends on what im wearing)

No flares or chemlight.

Binoculars / NVG

Full toolbelt except radio.

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Primary weapon: AS50 (4 NATO 5 round magazines)

Secondary in backpack: M4SD (4 STANAG 30 rounds magazines)

Secondary pistol: M1911 (All filled up with mags - 2 bandages)

Backpack: Coyote Backpack

Skin: Ghille Suit

Tools: All

Equipment: Few beartraps + a few sandbags.

NVGs, Rangefinder and all that bs.

It's good.

EDIT:

Food: 2x cooked meat

Water: 2x waterbottles

Medical supplies: 2x bandages, 2x bloodbags, 2x painkillers, 2x morphine, 1x super-rare thingy (Dont remember the name atm lol)

Edited by pEar

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M4A1 Holo M203

2 HE, 1 White Smoke, 1 White Flare

4 Bandages

2x cooked meat

2x water bottle

8x STANAG 30rd

2x Morphine

1x Blood Bag

1x Painkillers

1x Epi Pen

1x Heat Pack

2x Chemlight (Blue)

Everyone running low amounts of ammo:

Take this word of advice from a seasoned arma player, when getting in firefights 10 x 30rd Magazines is an optimal amount of ammo to continue fighting for an extended period of time

3x 30rd Magazines is when you should be seeking resupply.

In DayZ 6 would be an acceptable amount, running around with 3 mags is a good way of finding yourself in a firefight with no ammo.

3

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My Current Survival Gear;

Primary Weapon - AK74

Secondary Weapon - Revolver

Clothing - Ghillie Suit

Also Carrying;

  • Road Flares
  • Morphine Auto Injectors
  • Czech Backpack
  • Food
  • Water + Soda
  • Blood Packs
  • Camping Tent
  • Jerry Can

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1 stack of flares

1 smoke grenade

2-3 water bottles

4-6 cooked meat (for health regen)

3-4 bandages

2-3 morphine

1-2 painkillers

1 heat pack (never actually used one to this day)

1 epi-pen just in case I find someone who doesn't try to kill me

1 blood bag for the same reason.

Usually 1 can of food to remove hunger when I don't need health

whatever sidearm I can get my hands on and about 3-4 clips (Currently an M1911)

whatever primary I can get my hands on and about 3-4clips (currently an AK Kobra)

Rarely carry wood as I'll just go chop some when needed.

First thing I dump if my bags get over filled are the blood bag or epi-pen

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M4A1 CCO SD with 6 Mags

M1911 with 5 Mags

3 bandages

10 Cooked Meat

5 Water Bottles

2 Morphine

3 Painkiller

1 Antibiotic (looted from dead player, never found it myself)

Rangefinder

1 Bloodpack (barely use it)

Some mags for AS50 if I would find any...

Complete toolbelt.

No second weapon so my bag is full with food/water.

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Not including guns and the normal hum drum find everywhere equipment.

4 sodas

4 meat

The rest is ammo and spoils that I bring back to the camp.

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M4A1 CCO SD + DMR + M9 SD + NVG

4~5 cooked meat

3~4 bandages

1~2 drinks

2 morphine

2 painkillers

1blood bag

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I use whatever I can find, and try to be good with any weapon... That being said, here are my "rules" of what to look for on a fresh spawn... upgrade from here.

Alice Pack

3 water bottles (2 in backpack)

tools to gut & cook animals

map & compass (I know the map pretty well now and can go without if need be)

ghillie or camo clothes if I can find it, can take a while to find = risk of being pk'd

med supplies... 4 bandages / 3 morphine / 3 blood bags / 1 epi / 2 painkillers / as many antibiotics as I can find (they are rare)

I keep 1 of each on me for quick use, the rest in the backpack for teammates to grab

Primary weapons... Ideally I want a full auto capable AR w/ 3-4 mags & a scoped weapon (hopefully w/ adjustable zero) w/ 3-4 mags.

Side arm = I like the G17 cos it loads clips for M9 (including M9 SD), and you can split off several other mags into use-able ammo for the G17... also it has a flashlight and high capacity mags... 4 mags carried

Philosophy... make due is rule #1, it's a survival game not CoD where you spawn in with your ideal load out... I dont bother carrying 2 guns that fill the same role unless a buddy needs something and I've got room. I generally stay away from shotguns cos I fight at mid to long range usually and even up close, a full auto AR is better than a shottie imo... but again make due... the winchester is a great gun, prob best shottie due to 15 round capacity. Also, I find the primary weapons that use 9mm to be lacking in stopping power. Unless they are silenced I'd say not worth it generally, but I like to put someone down asap if I have to, so I like the big damage guns if I can find them. Unless I have a silenced primary, I use my sidearm for killing zed's & animals, and the primary is for players. This is just a general rule however, if SHTF, do what you gotta do lol.

Best all around guns imo are the M14 AIM or the DMR (M14 with scope). Sure they have flaws, but I almost always roll with semi auto even if the gun can go full or burst, so the "semi-auto only" of the M14's in this game is fine by me. DMR mags are pretty common at military spawn spots & soldier zombies. The damage is fantastic... 8000 per hit right now on paper. The FAL is a great gun also (same damage, but can do burst fire), HOWEVER... I have been unable to find ammo for it outside a chopper crash, so if you find one, make sure it has enough ammo to replace whatever you're swapping for, unless you hunt choppers a lot you may not see ammo for it again for a long time.

Best "poor man's gun" is the AKM imo... you can find them fairly easy, ammo is pretty common, 30 round mags, and you can re-zero the sights for longer range, and I think it has the most damage per bullet of any full auto capable gun. The M4's and M16's are nice too, a little less damage, but generally nicer sights (I actually prefer the irons on AK's), but the M4's & 16's often spawn with optic upgrades. The M4 CCO or the M16 ACOG are both awesome. The M16 ACOG can fill a sniping role sorta if you learn how to use the scope, and can be 1 gun that fills both roles... it can only do semi or burst tho.

An advantage of the M4's & M16's is they can fire SD mags (fairly common loot)...the Zeds will react to them as if they are fired from a silenced weapon, but players will hear it like normal... or so I understand it. I've experimented with this and it SEEMS to be accurate, but dont hold me to it :P

Edited by DR@GON

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M4A1 Holo M203

2 HE, 1 White Smoke, 1 White Flare

4 Bandages

2x cooked meat

2x water bottle

8x STANAG 30rd

2x Morphine

1x Blood Bag

1x Painkillers

1x Epi Pen

1x Heat Pack

2x Chemlight (Blue)

Everyone running low amounts of ammo:

Take this word of advice from a seasoned arma player, when getting in firefights 10 x 30rd Magazines is an optimal amount of ammo to continue fighting for an extended period of time

3x 30rd Magazines is when you should be seeking resupply.

In DayZ 6 would be an acceptable amount, running around with 3 mags is a good way of finding yourself in a firefight with no ammo.

3

Well yes, but only if you can't aim and shoot. I don't generally carry too much ammunition, because I don't plan to shoot everything I see. In fact I will barely use any ammo at all except for in my secondary shooting Zeds. My primary ammo is usually the same after a mission as it was before, unless I get into a situation with bandits, and then I choose my shots rather than firing an entire clip because I saw something move. This isn't a fast-paced shooter, it is a survival game. Carrying 10 magazines of one type of ammo leaves me very little room to carry anything else of particular use. Such as blood-bags for if you and your friend get shot, carrying only one is a sure way to end up passing out at the most inopportune moment, with no way of restoring lost blood other than slowly eating cooked meat, which your also carrying a small amount of.

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An assault rifle (M4A3 CCO preferred)

5x STANAG in main inventory plus 2 in backpack

M9 SD or M1911 + 4 second magazines

2 M67 frags

1 Smoke

3 food

2 water bottles

2 Epipen - 1 in backpack and one in main inventory

2 Morphine - 1 in backpack and one in main inventory

2 Painkillers - 1 in backpack and one in main inventory

4 bandages

2 bloodbags, usually in backpack.

All the toolbelt items I can find

ALICE Pack most of the time by Coyote Backpack when I can find it

NVG's when available.

Binoculars or Rangefinder

The reason I do the 1 in main one in backpack thing is because it allows me to quickly heal team mates, but also allows my team-mates to grab things from my pack and heal me if I go down and they're out of supplies.

Edited by MykeMichail

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Well yes, but only if you can't aim and shoot. I don't generally carry too much ammunition, because I don't plan to shoot everything I see. In fact I will barely use any ammo at all except for in my secondary shooting Zeds. My primary ammo is usually the same after a mission as it was before, unless I get into a situation with bandits, and then I choose my shots rather than firing an entire clip because I saw something move. This isn't a fast-paced shooter, it is a survival game. Carrying 10 magazines of one type of ammo leaves me very little room to carry anything else of particular use. Such as blood-bags for if you and your friend get shot, carrying only one is a sure way to end up passing out at the most inopportune moment, with no way of restoring lost blood other than slowly eating cooked meat, which your also carrying a small amount of.

I agree, I love that it's not just a combat game, imo carrying 6-10 mags worth of ammo is just going to resupply whoever kills me lol... also, no way in hell I'm sticking around long enough to fire that many mags, unless I've got some serious backup... and if I do, they've got guns & ammo too, no need for me to be emptying out the armory on a trigger happy 4th of july fireworks show.

I often ditch ammo for other supplies when I'm limited on space.

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M4A3 SD

14 SD clips

8 Bandages

5 food

5 water bottles

2 Epipen

2 Morphine

2 Painkillers 2 blood pag

tools

4 barb wire

3 sandbag

2 tank traps

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Well yes, but only if you can't aim and shoot. I don't generally carry too much ammunition, because I don't plan to shoot everything I see. In fact I will barely use any ammo at all except for in my secondary shooting Zeds. My primary ammo is usually the same after a mission as it was before, unless I get into a situation with bandits, and then I choose my shots rather than firing an entire clip because I saw something move. This isn't a fast-paced shooter, it is a survival game. Carrying 10 magazines of one type of ammo leaves me very little room to carry anything else of particular use. Such as blood-bags for if you and your friend get shot, carrying only one is a sure way to end up passing out at the most inopportune moment, with no way of restoring lost blood other than slowly eating cooked meat, which your also carrying a small amount of.

Which is why I said 6 mags is a good round number for dayz :P

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Well, this is what I carry, when I consider myself "Geared Up"

(In other words, when I have everything I want)

Primary:

- M24

Backup:

- FN FAL

or

- M4A3 CCO SD

Secondary:

- M1911

Inventory Gear:

- Ghillie Suit

- Alice Pack

- Range Finders

- Night Vision Googles

- 4x Bandages

- 4x Secondary Ammo

- 3x Primary Ammo

- 3x Cooked Meat

- 2x Water Canteen

- 1x Grenade

- 1x Smoke

- 1x Flares

Leaving "1 Free Slot" to transfer stuff from my backpack to my inventory and vice versa if needed.

Also to pick up cans of food and soda to drink and eat them on spot, so that I avoid taping into my reserves.

Alice Pack Gear:

- Backup Weapon (10 Slots)

- 3x Backup Weapon Ammo

- 2x Morphine

- 2x Painkillers

- 1x Blood Bag (Or 2x Blood Bag and no Epipen, depends if I am playing with my Team or not)

- 1x Epipen

- 1x DMR Mag (Extra Ammo for the M24 if I ever fall short on ammo)

Belt Tools:

(The only Belt Tools I actually ever need are these ones)

- Map

- Axe

- Compas (Spotter-Shooter Tactic)

- Combat Knife

- Box of Matches

Edited by P5ykoOHD
  • Like 1

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You realise both of those are hacked weapons?

http://dayzdb.com/database/weapons

List of weapons you want to be carrying around.

Doesn't matter..Not his fault somebody left it. I found an ammo crate with every gun possible, but of course just died to another hacker :(

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Doesn't matter..Not his fault somebody left it. I found an ammo crate with every gun possible, but of course just died to another hacker :(

By accepting and using Hacked weapons, you are only promoting hacking yourself.

"Oh a hacked weapon ... doesn't matter, Imma use it" ...

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