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hved

Motivation.

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Hello everyone, here is another few thoughts about zombies, wall of text ahead.

If you are a solo survivor your gamestyle is pretty simple:

1. Find town.

2. Equip with survival kit (compass, 1866, matches, etc.)

3. Head inland.

4. Find AKM/M16/Sniper rifle/etc. with ammo.

5. Seek some pvp : P

6. Die.

7. Repeat this multiple times with some variations (exploring, vehicles, helicopters).

Even if you are in group with friends this gamestyle is chasing you like a running walker :dodgy:

But the thing is that zeds are everywhere and lots of us (i hope) are seeking revenge for what they have done with our precious Pleasantville. Sweet classic shoot-o-rama. Tons of dead bodies covering the streets. True zombie apocalypse. :heart:

My suggestion is pretty simple - slightly increasing chance of finding stuff per zombie kill. For example +0.01% for 20-30 dead zeds. Or +1%, don't know, it is a question of balance. I know, it sounds like carebearing but it is not. I think if zombie hunting will be rewarded it will add much more motivation for keeping your character alive and kicking.

I think that gameplay will change and become more intense and interesting:

1. Less crawling, more shooting everywhere - in towns, villages, barns.

2. Gunshots reveal your position -> more player contacts (coop or pvp).

3. Out of ammo for your AKM/M16/Sniper rifle/etc -> have to visit PVP active areas to find some.

4. Or find M4A1/Kobra/DRM with lesser chance of ammo spawn ::f**kyeah::

5. Kill more zombies with nice looking weaponry.

6. Search for new ammo, kill moar ::arggh::

7. Suddenly die from sniper.

8. Loose everything.

8. Emorage in chat :P

Maybe this is a good idea, don't know. But for me - gunfire is much more fun than crawling. Killing zeds must have a meaning.

Also, if this idea will be accepted, zombie count statistics can be stored only on local servers, and maybe this will decrease the server hopping syndrome.

Thanks for reading, welcome to discussion : )

P.S.: sori fo may inglesh, from russia with love™.

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I think the way the gameplay is now is fine. It's a realistic apocalypse. Now, I can agree on getting better loot off of zombies, but I don't think arming everyone better is a good idea.

The more gunfire and straight-up action is going on, the less tense and scary the game is. When you're in a town and there's gunfire and action going on everywhere, hearing a snarling zombie isn't that scary. But when it's all or mostly quite except for your footsteps, and you're looking around tensely, knowing full-well what the quiet means, and then hearing a snarling zombie? Terrifying. Even with just one infected.

I actually think it'd be better to increase the chance of good loot in the cities, but up the amount of zombies too, MAYBE. I haven't played a lot yet, but I know the rules for a good horror game.

It's not a bad idea, but I like the game being a realistic simulator like it is.

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Guest ragequitalready

.

Edited by ragequitalready

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Maybe this should work for a chars that have more than 1000 zombie kills.

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Thanks for replies : )

As for me, i will not open fire to reveal myself if my statistic is pretty high. I will think twice. I will keep silence. Weapons with supressors will become very valuable. More zombies you kill - more stealth is needed to keep your character alive. No better arming for everyone, only for those who are really good in surviving.

Also, about "professional" pvpers working in groups. They loose nothing after death. Even if they die, equip is collected by gang members and all you need is just meet them to have your gear back. No risk, no fear about the loss, no emoraging after death, no stealth component of the game. Zombies? They don't give a f**k about them, they camping airports.

Have played over 100 hours right now and the fear of loss is very low. Knowing places you can equip back makes you not very interested in surviving. Just lots of running and crawling all over the place.

And if maybe this alpha mod become a full product, motivation is needed to keep players in game. Statistic in mmo projects is very very precious. And if it is rewarded i will do my best to stay alive.

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So you say this isn't carebearing when in fact it promotes camping zombies with a crossbow 24/7 at some remote shack in fear of losing the accumulated bonus spawn chance.

Instead zombies could just drop better loot once in a while.

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Shouldent just immediately bash a dude, with a idea.

If you first settle on an argument. How would you maintain an open mind.

I feel everyone here is right.

Middle ground would be, keep it the same. But do the OP idea only on soldier zombies.

Or certain items, like say new skins. Drop from zombies only. What they are wearing, is what you might get.

I see that making it better. While giving chase to kill certain zombies.

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Middle ground would be' date=' keep it the same. But do the OP idea only on soldier zombies.

Or certain items, like say new skins. Drop from zombies only. What they are wearing, is what you might get.[/quote']OP idea is rotten at the core as it provides modificators based on past actions.

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