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ianon

Hackers are pussies too.

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No, people who use scripted weapons do not fall into the exploiter or cheater category, as Rocket as already said. Sorry kid.

Appreciate the condescending tone, now lets try keep this civil like I have tried to do throughout this discussion.

No, people who use scripted items do fall into the exploiter territory. The dev team cannot allow bans for this as it can be exploited by poor admins and it also gives some people leeway when they find a weapon and do not know if it was scripted in. However, people that knowingly use hacked weapons are exploiting mechanics that were not intended, for their own gain. That is almost the cookie-cutter definition of an exploiter.

It is the same lax rules that the devs have imposed on server admins where we cannot enforce anything without reprieve except for racism and abuse. However, Rocket has also said that combat logging or Alt F4'ing is an exploit thereby making it fair game to kick/ban for that reason. Please be aware I am not condoning this either. Once the game mechanics change to reflect the team's stance I will be satisfied.

I just strongly believe that using hacked weapons is ruining the game for other players, just as much as duping is. If you feel you are happy to continue using them, please carry on but expect this to change in due time.

In a squad vs squad, assuming both teams are equal skill level, the one with better gear will win. One squad takes weapons off of people they kill, the other squad hides the bodies because the items are duped. The carebear squad loses.

How is a thermal scope better than a regular scope, except when counter sniping? Being able to estimate range with mil dots and being able to see where your bullets land, should you miss a shot, is very important.

Killing someone and taking their hacked weapon is not the same as putting the weapon in the game yourself. I'm having zero effect on the problem. The hacked weapon is neither spawning nor despawning, just passing through my hands into the hands of whatever player kills me. And until duping is taken care of, so I know that whatever weapon I pick up is almost definitely legit, as opposed to the small chance of being legit that they have now, I'll continue to use whatever weapon I can.

I like how you are referring to me as a carebear. Forgive me for playing the game as intended. The way I play I try to help people in need while also watching my own arse. You are merely using your own skewed sense of entitlement to justify using hacked weapons for your own gain. Giving you and your group a tactical advantage over others.

While I agree with you in the sense that the best equipped squad will win, I disagree in the point that you are stressing. You mentioned earlier that hacked in items were not a distinct advantage but here you refer to them as a tactical advantage that gives your squad an upper-hand.

An organized squad can be a significant threat with any weapon, if they know to use it effectively. If you can only compete and be effective with hacked in weapons then that is not good and I feel sorry for your team.

Your argument earlier was based around duping being the same level of a problem as hacking. Now you openly condone both. Try to keep a solid vision throughout this discussion instead of choosing what to reply to in hypothetics.

Why would you need to use the mildots when you could potentially use range finders to get an accurate distance? Combine the range finders with the AS50 TWS and you would have a more effective Counter-sniper / Spotter/ Anti-Materiel / Sniper. A normal AS50 would be made unusable in night time incursions while the TWS would be ideal. Yes, you can see where the bullets land in the heat vision if you pay attention (There is an excellent single player scenario where you have one and you are taking out a rebel colonel. I highly recommend playing it). So yes the AS50 TWS has a tactical advantage in many situations.

Overall, this seems to have turned into a moral discussion along the lines of ''Can't beat em. So I might as well join em''

Carebear to the rescue!

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Appreciate the condescending tone, now lets try keep this civil like I have tried to do throughout this discussion.

Was talking to the kid when I said that, not to you.

No, people who use scripted items do fall into the exploiter territory. The dev team cannot allow bans for this as it can be exploited by poor admins and it also gives some people leeway when they find a weapon and do not know if it was scripted in. However, people that knowingly use hacked weapons are exploiting mechanics that were not intended, for their own gain. That is almost the cookie-cutter definition of an exploiter.

It is the same lax rules that the devs have imposed on server admins where we cannot enforce anything without reprieve except for racism and abuse. However, Rocket has also said that combat logging or Alt F4'ing is an exploit thereby making it fair game to kick/ban for that reason. Please be aware I am not condoning this either. Once the game mechanics change to reflect the team's stance I will be satisfied.

I just strongly believe that using hacked weapons is ruining the game for other players, just as much as duping is. If you feel you are happy to continue using them, please carry on but expect this to change in due time.

I like how you are referring to me as a carebear. Forgive me for playing the game as intended. The way I play I try to help people in need while also watching my own arse. You are merely using your own skewed sense of entitlement to justify using hacked weapons for your own gain. Giving you and your group a tactical advantage over others.

While I agree with you in the sense that the best equipped squad will win, I disagree in the point that you are stressing. You mentioned earlier that hacked in items were not a distinct advantage but here you refer to them as a tactical advantage that gives your squad an upper-hand.

An organized squad can be a significant threat with any weapon, if they know to use it effectively. If you can only compete and be effective with hacked in weapons then that is not good and I feel sorry for your team.

Your argument earlier was based around duping being the same level of a problem as hacking. Now you openly condone both. Try to keep a solid vision throughout this discussion instead of choosing what to reply to in hypothetics.

Why would you need to use the mildots when you could potentially use range finders to get an accurate distance? Combine the range finders with the AS50 TWS and you would have a more effective Counter-sniper / Spotter/ Anti-Materiel / Sniper. A normal AS50 would be made unusable in night time incursions while the TWS would be ideal. Yes, you can see where the bullets land in the heat vision if you pay attention (There is an excellent single player scenario where you have one and you are taking out a rebel colonel. I highly recommend playing it). So yes the AS50 TWS has a tactical advantage in many situations.

Overall, this seems to have turned into a moral discussion along the lines of ''Can't beat em. So I might as well join em''

Carebear to the rescue!

I don't condone any type of cheating or exploiting. But, I'm not going to give up gear that I earned legit. I didn't cheat to get it, anyone else could have killed the cheater and gotten the weapon. I'm not gaining an unfair advantage.

Now, hacked weapons, in most cases, don't give any advantage over current in-game weapons. When I say "gaining an advantage" when talking about picking up their gear, I mean acquiring the next "tier" of weapons. If I take a weapon off of someone, it's because I'm upgrading from a worse weapon. I kill someone with an Enfield, and go to loot his body. It doesn't matter whether it's a stock AS50 or an AS50 TWS, or an M24, or a KSVK, it's a clear upgrade from my Enfield, so I take it and gain an advantage. If I already have an AS50, I have little to gain by taking a TWS unless I plan on going to the airfield (which I don't, with the current amount of artifacting), so I usually leave it. But if it's a choice between an Enfield and a TWS, I'll obviously take the TWS. And a squad armed with Enfields and AKs is going to lose to a squad with AS50s and M4s the majority of the time, assuming similar skill level.

I often don't have rangefinders. And I didn't say you can't see where your bullet lands in thermal, I said it's much more difficult.

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Was talking to the kid when I said that, not to you.

I don't condone any type of cheating or exploiting. But, I'm not going to give up gear that I earned legit. I didn't cheat to get it, anyone else could have killed the cheater and gotten the weapon. I'm not gaining an unfair advantage.

Now, hacked weapons, in most cases, don't give any advantage over current in-game weapons. When I say "gaining an advantage" when talking about picking up their gear, I mean acquiring the next "tier" of weapons. If I take a weapon off of someone, it's because I'm upgrading from a worse weapon. I kill someone with an Enfield, and go to loot his body. It doesn't matter whether it's a stock AS50 or an AS50 TWS, or an M24, or a KSVK, it's a clear upgrade from my Enfield, so I take it and gain an advantage. If I already have an AS50, I have little to gain by taking a TWS unless I plan on going to the airfield (which I don't, with the current amount of artifacting), so I usually leave it. But if it's a choice between an Enfield and a TWS, I'll obviously take the TWS. And a squad armed with Enfields and AKs is going to lose to a squad with AS50s and M4s the majority of the time, assuming similar skill level.

I often don't have rangefinders. And I didn't say you can't see where your bullet lands in thermal, I said it's much more difficult.

I should not join this discussion but I just have to due to the severe lack of logic in your statements.

One, you have no idea what items are duped in this game, you can guess in obvious situations where you find a tent with five M4A1 CCO SD's or ten NVG's, but on a player you have no idea if he got all of his high end gear legit. I was running with four people and we got almost every single item legit and we all had rare primary with silenced M9's or 1911 with a tent with another six rare primaries. We had full tool belts (except one was missing NVG, only one range finder in the group, and no one had radios but who does) and ghillie suits that I personally found in grocery store/school raids over the course of a week. When we were killed I am sure the person looking might have suspected duping, but beyond the one AS50 (that we found on someone we killed so we are unsure if it was duped) they would have been wrong. Comparing the two does not make sense, one is obvious while the other is an exploit that should be fixed.

The second problem with your position is you trying to defend using obviously hacked items as legit, it is not. If you have no idea that the item was hacked then fine, but you know better. I am not saying you are as bad as hackers (script kiddies), but you are using an exploit because you have gear that you know does not exist in Dayz. Stop trying to rationalize it, sack up and admit that it is somewhat cheap and move on. I am not even saying you are ruining the game, the original scripter and the dupers are the ones ruining this game, but you are definitely not helping. I am also not saying I would be the perfect Dayz citizen and not pick up that AS50 TWS for my Enfield, but I sure as hell would not come on the forums trying to defend using cheap ass weapons that are not supposed to be in the game.

Essentially your argument is other people are doing it so why should I not be on an equal playing field. I get what you are saying, but that does not mean using these weapons is not an exploit.

Edited by Megatron

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Was talking to the kid when I said that, not to you.

Aye but lets try to keep this discussion respectable for everyone involved. Comments like that can easily make people disagree with your argument regardless of any decent points you may have made.

I should not join this discussion but I just have to due to the severe lack of logic in your statements.

One, you have no idea what items are duped in this game, you can guess in obvious situations where you find a tent with five M4A1 CCO SD's or ten NVG's, but on a player you have no idea if he got all of his high end gear legit. I was running with four people and we got almost every single item legit and we all had rare primary with silenced M9's or 1911 with a tent with another six rare primaries. We had full tool belts (except one was missing NVG, only one range finder in the group, and no one had radios but who does) and ghillie suits that I personally found in grocery store/school raids over the course of a week. When we were killed I am sure the person looking might have suspected duping, but beyond the one AS50 (that we found on someone we killed so we are unsure if it was duped) they would have been wrong. Comparing the two does not make sense, one is obvious while the other is an exploit that should be fixed.

The second problem with your position is you trying to defend using obviously hacked items as legit, it is not. If you have no idea that the item was hacked then fine, but you know better. I am not saying you are as bad as hackers (script kiddies), but you are using an exploit because you have gear that you know does not exist in Dayz. Stop trying to rationalize it, sack up and admit that it is somewhat cheap and move on. I am not even saying you are ruining the game, the original scripter and the dupers are the ones ruining this game, but you are definitely not helping. I am also not saying I would be the perfect Dayz citizen and not pick up that AS50 TWS for my Enfield, but I sure as hell would not come on the forums trying to defend using cheap ass weapons that are not supposed to be in the game.

Essentially your argument is other people are doing it so why should I not be on an equal playing field. I get what you are saying, but that does not mean using these weapons is not an exploit.

Indeed, you have to use your better judgement to establish what is duped. Just the other day I was emptying someone's tents and just chucking the suspected duped items on the ground and saving the tents. There are no definites as of yet but hopefully this issue will be addressed soon.

The original scripter and dupers are ultimately to blame but you cannot shift all of the blame from people willingly using hacked items. If you take a hacked item because it is an upgrade, then you are abusing the system for your own gain. If it was better than what you had, then that is an exploit. Just leave it and move on.

Don't stoop to their level. Everyone dies eventually and they will lose their gear. Continue to play while avoiding anything you suspect to be duped or hacked and this behavior will gradually decrease as more and more people become aware.

Be better than them and you will find that you can enjoy the game more. Be rewarded for your hard work.

Edited by SumoS

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So many carebears. I keep any good weapons I find off players too, scripted or not. Not going to destroy my hard-earned loot just because it makes you guys cry. If it bothers you that much, kill me and destroy it yourself.

Exactly. I have been running around with the same M4A1 M203 Holo SS I pulled off a dead bandit a week ago. It is not like it gives me much of an advantage in PvP, and if it was really against the rules, we would know about it by now.

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Exactly. I have been running around with the same M4A1 M203 Holo SS I pulled off a dead bandit a week ago. It is not like it gives me much of an advantage in PvP, and if it was really against the rules, we would know about it by now.

Rocket has already stated his laissez faire attitude on a number of topics. I doubt he even considered this as an option for game-play when he designed it. He cant outline it in the rules because, like everything, this can be abused. He will not be able to comment on this until duping and script-editing can be fixed. Only then will all of the hacked weapons be officially banned. Until then the only thing stopping people from using them is their own judgement.

By all means, keep your gun until the rules are tightened up to reflect the completed game but be aware this will happen eventually. Until then, you will be continuing to exploit the system.

Currently, the only arguments for you keeping the guns are that you 'have not been told off for doing so' and 'can't beat 'em, so will join 'em'. Which are both very childish.

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Kill a man and if your gun is an axe, I will definetly use anything that I can use to defend myself till its run dry of ammo, then it's to the new gun. This is a FPS zombie survival, not a fucking enviroment where people care what your using, just as long as your the one getting shot at. There's an abundance of hackers almost on every dayZ server now. And theres no way you can tell if a weapon or gear was hacked in unless it was a thermal as50 g36, etc. But as I said, a weapon is a weapon untill they take it out

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Actually, you can be locally banned from servers if admins see them on you. And, it's called integrity, ever heard of it?

Admins will do that at risk of being blacklisted. What if someone spawns a AK or an M4. Common enough weapon? Someone picks it up off hackers dead body / hacker drops it for another spawned weapon. That player then joins a server and is banned. That server is f*cked if that person decides to complain / asks why he was banned.

You can't ban a player unless you have the script or a screen shot proving that player is hacking / spawning weapons - NOT using them. Its more of a moral thing if the player decides to use the weapons he has found.

Edited by NZStalker
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Once they have dealt with duping they will wipe everything so the all of the duped items will be removed. That should reaffirm the status quo.

And how pray tell, do you think they'll be able to do that?If a duped gun is actually on a legit loot table theres no way of telling if its duped or legit, so only a total wipe and reset will counter it.

EDIT: fair shout you are talking a full reset. Agreed its needed. Should have had a monthly reset as the project has gone on tbh.

I suspect the only reason the devs have not opted for a zero-tolerance policy is they don't want to give themselves more work to do.

Can't have the devs fixing core issues when theres important things like dogs to code in. /sarcasm.

Also the fact every fix they have tried has created more dupe glitches most likely is a factor in the lack of a 'zero-tolerance policy'. Simply put, Dayz has outgrown its base game, but with some intelligent design and coding it could be a great game in its own right.

Just as long as the devs don't do something silly like use ARMA 1.67 netcode and rush the standalone by the end of 2012... ahhh, shit.

Edited by Never

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Admins will do that at risk of being blacklisted. What if someone spawns a AK or an M4. Common enough weapon? Someone picks it up off hackers dead body / hacker drops it for another spawned weapon. That player then joins a server and is banned. That server is f*cked if that person decides to complain / asks why he was banned.

You can't ban a player unless you have the script or a screen shot proving that player is hacking / spawning weapons - NOT using them. Its more of a moral thing if the player decides to use the weapons he has found.

Indeed. No bans should be issued without evidence to back them up.

I think the point is really about obvious hacked weapons. Weapons that are not in the current game legally that are being used even though players know that they hacked in. Even then it is not a matter of banning the player. At the end of the day this is a discussion on why people should leave them be.

Both sides have had equal point to discuss why they think they should or should not take them.

Banning isn't an option at the current time because they have not broken any rules. They just haven't done anyone any favors and have made this type of behavior common.

And how pray tell, do you think they'll be able to do that?If a duped gun is actually on a legit loot table theres no way of telling if its duped or legit, so only a total wipe and reset will counter it.

At least your right about something.Can't have the devs fixing core issues when theres important things like dogs to code in. /sarcasm.Also the fact every fix they have tried has created more dupe glitches most likely is a factor in the lack of a 'zero-tolerance policy'. Simply put, Dayz has outgrown its base game, but with some intelligent design and coding it could be a great game in its own right. Just as long as the devs don't do something silly like use ARMA 1.67 netcode and rush the standalone by the end of 2012... ahhh, shit.

Once the bugs have been addressed and duping items is no longer possible then they can refresh every database. Any hacked weapons will hopefully be removed by then and anyone that is duping or hacking will be doing this via illegal means and thereby accountable for their actions. This should be enforceable by then and hopefully we will have the tools at our disposal to do so.

And agreed. They need to focus on those issues to get balancing right. Got all my fingers and toes crossed but I don't see it happening by day one on standalone release.

Edited by SumoS

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No, people who use scripted weapons do not fall into the exploiter or cheater category, as Rocket as already said. Sorry kid. :)

In a squad vs squad, assuming both teams are equal skill level, the one with better gear will win. One squad takes weapons off of people they kill, the other squad hides the bodies because the items are duped. The carebear squad loses.

How is a thermal scope better than a regular scope, except when counter sniping? Being able to estimate range with mil dots and being able to see where your bullets land, should you miss a shot, is very important.

Killing someone and taking their hacked weapon is not the same as putting the weapon in the game yourself. I'm having zero effect on the problem. The hacked weapon is neither spawning nor despawning, just passing through my hands into the hands of whatever player kills me. And until duping is taken care of, so I know that whatever weapon I pick up is almost definitely legit, as opposed to the small chance of being legit that they have now, I'll continue to use whatever weapon I can.

Sorry, haven't been a kid for 26 years or so.

If you use a weapon that was scripted into the game you are a cheater/exploiter, and should, and will be banned on our server.

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i have no clue what guns are hacked into the game or not...so im clueless if i were to pick a "hacked" gun up.

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So in this discussion, and granted I haven't read all of the back and forth. I got about halfway through the third page. In my understanding the AS50 TWS is a hacked in weapon. Period. Check the wiki weapons page. It doesn't exist, the AS50 is legit but not with the TWS attachment. Granted it is wiki and may not be entirly accurate, but how is using the AS50 TWS as an example in this discussion as a legit weapon even relevant. The L85AWS is legit and from what I can tell is the only themal gun in the game. I'm not sure about the FN FAL AN/PVS-4 since I haven't seen one yet to mess around with. I understand banning hackers and dupers, hackers are easier to prove then dupers and using exploits arn't allowed nor should they be. But if you kill a player that has a bunch of gear that is all in the mod itself how are you supposed to know if it's legit or not. Yes ammo is rare but it can be found. I've currently got a M107 with 4 clips of assorted anti-material rounds that my buddy and I have spent 5 days collecting.

anyways I digress, back to the original point AS50 TWS if I find it anywhere in the game I'm either not touching it, or destroying it.

EDIT: to make it easy here's a link to the wiki page with a list of all the weapons in the game.

http://www.dayzwiki.com/wiki/Weapons

Edited by The-Old
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Currently, the only arguments for you keeping the guns are that you 'have not been told off for doing so' and 'can't beat 'em, so will join 'em'. Which are both very childish.

No. Currently the only argument for me keeping the weapon is that it is not against the rules. Plain and simple. If it was against the rules, I would not even touch it, but...it is not against the rules, so there is nothing to stop me.

BTW, props to you for calling me childish. That is certainly the 'stand up' thing to do. *sarcasm*

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No. Currently the only argument for me keeping the weapon is that it is not against the rules. Plain and simple. If it was against the rules, I would not even touch it, but...it is not against the rules, so there is nothing to stop me.

BTW, props to you for calling me childish. That is certainly the 'stand up' thing to do. *sarcasm*

Sad example of people now a days. Well the Dev says it is not wrong to have just wrong to script it in, so i'll keep it and have a huge advantage over the rest of the people who play the game legitimately.

Please come to our server with a scripted in weapon, US 1023, see how long you last.

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Sad example of people now a days. Well the Dev says it is not wrong to have just wrong to script it in, so i'll keep it and have a huge advantage over the rest of the people who play the game legitimately.

Please come to our server with a scripted in weapon, US 1023, see how long you last.

First of all, I am not a bandit, nor is the weapon I have a player killing weapon, its a zombie killing weapon, so if you want to kill me and bury my weapon, feel free to come find me and do so. Second of all, I have no interest of returning to your server as the last time I was on 1023 there was 30 people on, several hackers spawning and blowing up helicopters and teleporting to people invisible. No thanks.

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First of all, I am not a bandit, nor is the weapon I have a player killing weapon, its a zombie killing weapon, so if you want to kill me and bury my weapon, feel free to come find me and do so. Second of all, I have no interest of returning to your server as the last time I was on 1023 there was 30 people on, several hackers spawning and blowing up helicopters and teleporting to people invisible. No thanks.

I understand, it's obvious that you don't understand though.

Anybody that willingly uses a scripted in weapon should be banned. The statement Rocket has made on the subject is asinine, ban the scikddie, but not the people that use the illegal weapon.

If you can't see what is wrong with that, then your as bad as he is..

Oh and if you think that keeping hackers out of a server is so easy with these ridiculous rules, try it yourself.

Edit: I can make sure you never have to play on our horrible server, just PM me your GUID, and it will be done :)

Edited by AADiC

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I understand, it's obvious that you don't understand though.

Anybody that willingly uses a scripted in weapon should be banned. The statement Rocket has made on the subject is asinine, ban the scikddie, but not the people that use the illegal weapon.

If you can't see what is wrong with that, then your as bad as he is..

Oh and if you think that keeping hackers out of a server is so easy with these ridiculous rules, try it yourself.

Edit: I can make sure you never have to play on our horrible server, just PM me your GUID, and it will be done :)

Well, if that's really how you feel, then you should be putting more effort into convincing the devs to ban people for it, not convincing me to adhere to your purist ideals. The only reason I still use it is because it is NOT against the rules, and Rocket has already addressed this exact issue (and from what I see, he does not enjoy repeating himself).

To summarize mt post; I don't care if it makes you sad/mad that I use a non-DayZ weapon, from my perspective, you are just as bad as the people who complain that there are too many bandits, and they need to be restricted. If it is in the game, and Rocket has spoken about it, it is a feature. Too bad for the rest of you.

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Well, if that's really how you feel, then you should be putting more effort into convincing the devs to ban people for it, not convincing me to adhere to your purist ideals. The only reason I still use it is because it is NOT against the rules, and Rocket has already addressed this exact issue (and from what I see, he does not enjoy repeating himself).

To summarize mt post; I don't care if it makes you sad/mad that I use a non-DayZ weapon, from my perspective, you are just as bad as the people who complain that there are too many bandits, and they need to be restricted. If it is in the game, and Rocket has spoken about it, it is a feature. Too bad for the rest of you.

Someone who knowingly uses a scripted in weapon, one that will give than an advantage over other players, and uses "Cause Rocket said so", deserves a ban, It's common sense.

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A word to the wise:

If you see a fully repaired, fully fueled (or near fully fueled) vehicle...don't take it. Found a near fully-fueled, but fully repaired helo at the Lighthouse between Cherno and Elektra next to the crash site of a player-driven Helo, got into it, died in it, died to zombies within 2 minutes of spawn, then logged out once I'd gotten to a relative safe area on my third spawn and have since been globally banned.

Even though it's hard to come by vehicles, better only take the ones that you repair yourself or you could end up like me and several others that I've seen on these forums >.<

It's too bad anti-cheat, anti-hack programs aren't an exact science.

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Someone who knowingly uses a scripted in weapon, one that will give than an advantage over other players, and uses "Cause Rocket said so", deserves a ban, It's common sense.

They are a problem but I would not agree to a ban. They are merely making the problem more common place with their naive view of what Rocket has intended for this mod. In time this will be changed and more concrete rules will be brought in.

The only thing being done at the moment is the dev team 'stress-testing' what rules they don't have to implement. Doing this lets players drive the norm. The devs will then pick and choose what they need for the standalone.

Harun,this is not a feature. You are exploiting a mechanic that is not even present in the mod's code. These are spawned from scripts and have no place in Day Z. They are present in the ARMA 2 game, so I highly recommend you go play them in the single player.

Tree roots killing you would be a feature as well, using the same argument from Harun Danyal.

A word to the wise:

If you see a fully repaired, fully fueled (or near fully fueled) vehicle...don't take it. Found a near fully-fueled, but fully repaired helo at the Lighthouse between Cherno and Elektra next to the crash site of a player-driven Helo, got into it, died in it, died to zombies within 2 minutes of spawn, then logged out once I'd gotten to a relative safe area on my third spawn and have since been globally banned.

Even though it's hard to come by vehicles, better only take the ones that you repair yourself or you could end up like me and several others that I've seen on these forums >.<

It's too bad anti-cheat, anti-hack programs aren't an exact science.

You contested this to Battle Eye? Or spoke to the server supplier to get some evidence for yourself?

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You contested this to Battle Eye? Or spoke to the server supplier to get some evidence for yourself?

I sent an appeal to Battle Eye, yes. The MotD from the guy who was paying for the server said he was giving up on it due to the number of hackers, and I can't get onto the server anymore thanks to the global ban to get his e-mail :P Basically, judging from other replies, I'm up shit creek without a paddle. I've contacted steam to see if I can't buy another copy of the game from them so I can play again; I'm trying my best to not let this experience sour me, since I really enjoy it and want to see which direction things go as it moves to stand-alone. Although the long runs were a pain, I really love the whole concept of a survivor or band of survivors (in my case, band, because two of my friends play) moving from town to town hunting for supplies.

I'm rambling :P Anyway, appeal sent, we'll see what happens. Just heed the advice about vehicles...even if you don't believe me, don't take any chances >.<

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