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mattw0w

Skirmishes, clans and survival

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Hi,

I made this thread to share some thoughts on what I think could offer great gameplay experience and attract new / keep more players.

1. Game Longetivity -

I understand it's necessary for the server restarts to respawn all items, clear dead bodies, remove wirefences etc, so that there isn't too much clutter - but I think that rather than having vehicles/items lifetimes depending on the server to restart, that they should depend on a health variable...

This way, when you go to the effort of building wirefences and trenches etc around the base where you stockpile weapons, ammo and cars, the server restart will not wipe everything.

Players that are not interested in PVP are encouraged to play the game more by this, also.

2. Raids & Clan wars

This really wouldnt be anything needed to be coded in, (Albeit some features could be coded in to "support" the idea), it would be more so the fact that by being able to build a base that won't dissapear unless it is destroyed, you're able to encourage raids on enemy players / groups bases. This could not only potentially lead to some exciting gameplay, but also be the stepping stones for a larger community.

The ability to "save" your base and stockpile of items/vehicles will encourage players to depend on teamwork. Clans will start to form, as it will be attractive for players wanting guns / ammo, for a better chance of survival or for a competitive aspect. You're already able to wear clan tags in the game and there are numerous clans already out there, but this would bring some meaning behind it all :)

For example, stuff like flying over a field and spotting a largeish base with some cars and etc, then planning a 10 man raid on it to gather supplies for your own base, or two large clans (20+ man teams) going at it in CQC with sniper support to see who's the more dominant team..

These ideas could be implemented with the existing foundation of dayz code without changing too much, but for some offbeat abstract ideas that would require more work: Clan territory where you're able to mark an area of the map as your own, Ladder with some kind of point system

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