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rockwood

more vehicles

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enough said, make more cars that have no wheels, broken engine, broken fuel tank, and bad hull, be more plentiful so it requires teamwork to get all the parts together and fix it before someone else does, i don't think there are enough around right now

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theres really much around actually, but so many "hoards" the vehicles, just go up north and follow west then south, usually find 3-5camps with EVERYTHING like as50 nvg ghillie and such. i also find 0-7 vehicles :)

Good luck the hunt

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i know how to hunt for camp sites, but i want to be able to go in and repair my own. i don't think it should be easy to get a vehicle i just think there should be more opportunities too

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I think more vehicles would be good.

i would like to have twice as many vehicles per server (except the heli)

BUT:

i think the "extra" vehicles should be even more damaged .....e.g. you would need 6 scrap metal + 2 engine parts+ 3 fuel tank parts to fix the car

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I'm with the OP on the this. There should be a higher chance of vehicle spawns and remove the server limit.

I'd make it about 55% chance of a vehicle NOT spawning at it's point and a .01% the vehicle is fully functioning. Just raising the rate of broken vehicles will keep it tough for players to use them, but have them more frequent so more players have a better chance of seeing them.

I've been spending a lot of time in the game these days, and I've never found a repairable vehicle outside of a few run-ins with hackers spicing up the server I'm on.

Considering how competitive players are for resources, players will take care of the scarcity of vehicles. Also, players aren't normally wide-spread enough to ever find all the vehicles the current server limit allows. Might as well give player a better chance to find them and learn to appreciate them.

Also, I think bikes should be much more common, especially in cities. To compensate, zombies should still spawn where a bicycle rider goes, but let zombies be able to knock players off bikes. I wouldn't have it do terrible damage (some multiplier based on traveling speed and surface hit), but there is a chance you get knocked unconscious, break a bone, get a sprain, start bleeding, or any combination of the afformentioned (also have the chance based on speed and surface landing on).

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IncrediBurch was able to state my idea in a much more coherent way. although 45% chance of a vehicle spawn is still pretty high

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This has been suggested over 9000 times....

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Something that was suggested that Rocket said he was interested in implementing and looking into having more vehicles but less fuel points or rarer parts to fix them with.

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