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Judemoukari

Arma II and OA run smoothly, DayZ not.

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Anyone else having problems with DayZ? Arma II and OA singleplayer run smoothly all the time, no problems at all, but when I start DayZ, my fps drops way below 20. Not in forests or low population areas, but Cherno and Elektro look like diashows to me. Strange thing is that it drops my fps ONLY if I look AT the city. I might have 60 fps at the edge of Cherno when I'm looking at nearby forest, but as soon as I turn to look into the city, my fps drops below 20. Anyone else experiencing this? Does anyone know why this happens?

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A lot of people do. I have an old computer by comparison to some people having the issue yet get the same frames as them. Supposedly it's an optimisation issue. A lot of the modifications stretch the arma engine a little out of what it was intended to do. Particularly things like loot spawning. I've had some very MINOR success with tweaks. The best tweak I used was maxframesahead if you have an Nvidia. It really made a difference I could see. Try some optimising but don't hold your breath. A lot of it is server side. It's been said repeatedly but it is a mod in alpha and has been pushed way beyond the expectations that Rocket had. I assume this is partly why he's really rushing to a standalone so he can resume his experiment without the bugs, which are probably the most frustrating thing about DayZ. Be patient for the stand alone and give some of the tweaking guides a shot. They may break you back into playable fps.

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A lot of people do. I have an old computer by comparison to some people having the issue yet get the same frames as them. Supposedly it's an optimisation issue. A lot of the modifications stretch the arma engine a little out of what it was intended to do. Particularly things like loot spawning. I've had some very MINOR success with tweaks. The best tweak I used was maxframesahead if you have an Nvidia. It really made a difference I could see. Try some optimising but don't hold your breath. A lot of it is server side. It's been said repeatedly but it is a mod in alpha and has been pushed way beyond the expectations that Rocket had. I assume this is partly why he's really rushing to a standalone so he can resume his experiment without the bugs, which are probably the most frustrating thing about DayZ. Be patient for the stand alone and give some of the tweaking guides a shot. They may break you back into playable fps.

Okay, thanks dude. This fps "issue" doesn't really ruin my experience, and everytime I get drawn into this mod I don't even notice it. It just makes looting cities like Cherno kinda hard since in every encounter other player has the advantage. I can live with it though, I don't waste much time in cities anyway.

Tried few tweaks, adding parameters to shortcut and that kind of stuff but only thing they changed was the time before the game itself launches.

Some say that cities are laggy because zombie AI has problems with pathfinding, might that be the case?

I'm not really that good with computers or anything, so I have no idea.

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