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thegreattriscuit

Ultimate way to add importance and gravity to the survival aspect

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So, most people here seem to agree about one concept:

Right now, death is too cheap. All you loose is loot, and even then, with persistant vehicles, tents, etc... it's not that big of a deal. I, myself, when low on blood and faced with a long and difficult recovery, but plenty of loot, have been known to treck down to the coast and kill myself, so that when I respawn I can just run back and pickup my loot.

Likewise, when encountering others, there isn't enough real incentive not to just kill them. These are all serious problems facing the mod, and I think I've discovered the perfect solution.

'nuff said.

personally, I think this is absolutely inline with Rocket's stated goals for this project.

I can't wait :D

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Why kill yourself u can get max blood in like 10 minutes by killing and gutting animals

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Why kill yourself u can get max blood in like 10 minutes by killing and gutting animals

sure. If you have a knife, hatchet, and matches. I did not.

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I think it should also come with a slathering, infected man in a cage, and then when you die, the cage opens..

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