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tpenn

More accurate sound proximity

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If they're 30 meters away they sound like they're 10, and if they're 10 meters away they sound like they're whispering in your ear.

Could be the ArmA sound engine itself but damn everything sounds like it's practically next to you (I have excellent headphones).

I can hear groans and mumbles from around the corner, sneak prone for a look, and then discover they're actually 50 - 100 meters out for a sound that played practically in my ear. Can we tone down the proximity so it's not always a false alarm and increase the audio accuracy so sounds sound like where they are actually coming from (e.g. I shouldn't hear a zombie mumbling in my ear unless I'm about to have it bit off, or I drank too much and ended up sleeping with it)

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