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Slamz

"Destroy Loot Pile" -- needed

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Common farming technique:

Take everything from the loot piles in a building and pile it somewhere.

This causes the loot piles in the building to respawn (after some minutes).

The net result is a huge pile of crap that seems to take a long time to despawn.

It would be easier on the server AND the players if we just had an option to "destroy loot" (or maybe "hide loot", similar to "hide body"). Even if this action took several seconds to perform (like building a fireplace), that would be better for everyone than the current solution of "creating giant loot piles".

Alternatively, whenever a player opens a loot pile, just start it on a 5 minute timer (reset anytime anyone opens it). When the timer runs out, the loot pile destroys itself and the normal respawn mechanic takes over. This way players examining loot piles would eventually cause them to recycle on their own.

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I think ultimately the goal should be to remove the "loot farming" because it is very unrealistic and silly. lets sit in one area and move everything 5 feet so new stuff magically appears in a few minutes!

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I think ultimately the goal should be to remove the "loot farming" because it is very unrealistic and silly. lets sit in one area and move everything 5 feet so new stuff magically appears in a few minutes!

Yep. If you'd gone about this suggestion in another way, say "to hide loot form others," it'd be taken more seriously.

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Yeah this ain't needed.

Btw you can still put loot on a zombie corpse, and then hide the corpse to delete everything that was on it.

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I think ultimately the goal should be to remove the "loot farming" because it is very unrealistic and silly. lets sit in one area and move everything 5 feet so new stuff magically appears in a few minutes!

Nevertheless, it's the normal thing to do.

And what's the alternative? I loot everything and nothing spawns there ever again? That's realistic... sucks to be the 2nd one through any area of the map, though.

Respawning is a fact of the game.

The question is whether it clutters up the servers with junk piles or not. Currently, it does.

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The question is whether it clutters up the servers with junk piles or not. Currently' date=' it does.

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Does it? If once removed from said loot pile does the game react to it as if it's still loot that it needs to keep track of? I thought what they were saying was about loot piles spawning on top of loot piles. Like when you see a pack in a loot pile. You can't interact with it until you loot whats there in the gear menu first. /shrug

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Im very sure that they will add a fix for the "Loot Farming". They already have body bags in certain places that prevents loot from respawning to fast, their just not everywhere because they would block movement to mutch.

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Does it? If once removed from said loot pile does the game react to it as if it's still loot that it needs to keep track of?

It doesn't go away for quite some time if that's what you mean.

Go to the tents of Sobor and if there's a farmer there, you'll see what I mean -- piles of what is easily dozens of pieces of junk loot. You take everything from the tents and put it in piles so that the tents respawn. It's tedious, but it's how you get good stuff.

How he can "fix farming" (as in stop people from farming), I can't imagine. If I take stuff from a pile obviously it needs to respawn or else anyone coming after me won't have anything. If anything, I think the problem is that loot is TOO static. I go through a building, take all the good stuff, then wander off. You come 10 minutes later and all the worthless crap I left behind is still there. The only way it will spawn new stuff is if you take EVERYTHING from the pile and drop it somewhere else.

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