Hawk24 94 Posted August 11, 2012 (edited) Now don't get me wrong, I'm all against ammo magically refilling on relog because it's highly unrealisticBut I do have a problem with the removal/fix of ammo refill in DayZ as it is nowBecause of the way ArmA manages magazines and reloadsLet's say I have three magazines,all fully loaded with 30 roundsI fire 15 rounds out of mag 1 and do a reloadNow I have 2x 30rnd and 1x 15rndThe way ArmA manages reloads completely disables magazine 1 for me UNLESS magazine 2+3 only have 14 rounds leftIt will always pick the magazine with the highest round countSo what I end up is having lots of half-empty magazines with no way to load them into my gunWhat if I want to use my 15rnd magazine and keep 2 full magazines in my inventory?I might want to use this half-empty magazine for zombie clearing, where I don't need 100% firepower on my fingertipI'd love to see a feature which enables me to actually decide which magazine to load Edited August 11, 2012 by Hawk24 Share this post Link to post Share on other sites
Zeromentor 169 Posted August 11, 2012 I got used to this kind of stuff in Ghost Recon. You'll get used to it as well.Of course, the only kicker is when you play battlefield or call of duty, where magazines top themselves off. Share this post Link to post Share on other sites
Hawk24 94 Posted August 11, 2012 Of course, the only kicker is when you play battlefield or call of duty, where magazines top themselves off.I'm not asking for an introduction of the retard-ammopool system, because it's just that, retardedBut being able to combine magazines(combine a 14/30 and a 9/30, get one 23/30) or atleast load a half-empty mag into the gun would be niceBecause the last thing I need is having 5 magazines all filled with only 15 rounds while being in a firefight 1 Share this post Link to post Share on other sites
iboren01@yahoo.com 10 Posted August 11, 2012 I might be wrong but isn't that an issue with the Arma2 engine not the DayZ mod? I agree it's annoying, easiest way to fix it is find a pile of your ammo and swap it out. When you drop ammo it will always drop the mag with the fewest rounds in it first, and when you pick ammo up it will pick up the fullest mag first. Share this post Link to post Share on other sites
T.G. 48 Posted August 11, 2012 It might be nice to see an inventory option to combine partial magazines (legitimately, not like pistol exploits) to reclaim inventory slots, instead of throwing away bullets like I get to do presently. Share this post Link to post Share on other sites
Buffjesus 357 Posted August 11, 2012 put the full ones in your bagreload to get the half empty one loadedtake otheres out of bag Share this post Link to post Share on other sites
Hawk24 94 Posted August 11, 2012 put the full ones in your bagreload to get the half empty one loadedtake otheres out of bagI came up with that method tooBut when running an all-out combat loadout I only have 3 inventory slots left, but 6 magazines for my carbine Share this post Link to post Share on other sites
Zeromentor 169 Posted August 11, 2012 I'm not asking for an introduction of the retard-ammopool system, because it's just that, retardedBut being able to combine magazines(combine a 14/30 and a 9/30, get one 23/30) or atleast load a half-empty mag into the gun would be niceBecause the last thing I need is having 5 magazines all filled with only 15 rounds while being in a firefightTry being 11 years old, fighting waves of AI, reloading 5 magazines with less than 9 rounds each. Bang bang bang, reload, bang bang bang, reload... All the while, you are slowly getting to the point where you get one or two bullets and then need to reload again and again, until you are out.Yeah, I can see the issue. But you get used to it. I bet they'll add an option like the one you are asking for later one. I see something similar already, with the ability to combine shotgun rounds (4 stacks of x2, into a x8 for other shotguns). So it'll take time for them to work it out, otherwise we'll have the same issue as the .45 ACP.Also, don't reload so much. I know, 15 rounds isn't as good as 30 at the start of a firefight. But plan ahead. Which is better, 3 at the start and 30 next, or 10, 10, 13? Share this post Link to post Share on other sites
Swineflew 480 Posted August 11, 2012 I'd rather a simple mag combine or ammo pool and let the devs work on more important issues imo. Share this post Link to post Share on other sites
Alopex 46 Posted August 11, 2012 (edited) Alternatively, you can always move your full mags into your backpack while using the half-remaining mags to pick of zombies. Not a perfect solution, but it will enable you to get those mags loaded and down range. ;)Edit: Beaten to it, several posts earlier. You're all much faster than I! Edited August 11, 2012 by Alopex Share this post Link to post Share on other sites
Hawk24 94 Posted August 11, 2012 Also, don't reload so much.Traveling through unknown terrain means a fresh magazineThe same applies for things like preparing to give cover fire(you don't want your weapon to go CLICK while your group is in the middle of moving across a street), or entering a buildingAlso my gun will always be loaded with a full mag on relog, which I can't relly prevent Share this post Link to post Share on other sites
arx 61 Posted August 11, 2012 Now don't get me wrong, I'm all against ammo magically refilling on relog because it's highly unrealisticBut I do have a problem with the removal/fix of ammo refill in DayZ as it is nowBecause of the way ArmA manages magazines and reloadsBut the way it reloads is more realistic than what you propose.Let's say I have three magazines,all fully loaded with 30 roundsI fire 15 rounds out of mag 1 and do a reloadNow I have 2x 30rnd and 1x 15rndThe way ArmA manages reloads completely disables magazine 1 for me UNLESS magazine 2+3 only have 14 rounds leftIt will always pick the magazine with the highest round countSo what I end up is having lots of half-empty magazines with no way to load them into my gunWhat if I want to use my 15rnd magazine and keep 2 full magazines in my inventory?This would be like arcade shooters if i understand what you mean. where you fire a few bullets, reload and "magically" in a split second you pull out the mag, pull out a full mag, plunk 15 or so rounds out of said mag and then click them into the one you want to use - leaving the half used one in your backpack. right? i prefer system as is. i mean its disabled only because you pressed reload. so the feature exists to decide what mag to use. just get out the habit of hitting reload after a short burst. that way you can keep using your 15rd mag because you havent reloaded it Share this post Link to post Share on other sites
Zeromentor 169 Posted August 11, 2012 Traveling through unknown terrain means a fresh magazineThe same applies for things like preparing to give cover fire(you don't want your weapon to go CLICK while your group is in the middle of moving across a street), or entering a buildingAlso my gun will always be loaded with a full mag on relog, which I can't relly preventYou have to understand, you need to figure out where a full mag might be more important than a magazine with half. Otherwise you WILL end up with multiple half empty magazines, unless you find full ones later.Sure, 30 now might be better than potentially running out because you have a magazine with 10, and you only need 1 more round to get a kill against some player that is about to take out a friendly, but that 1 round is in the next mag, and the reload gets your buddy. But what happens next time if you need those 30 rounds, but you opted for 30 in a small scale fight and your 30 is now more like 25.Next time, it'll be down again and again. Soon, you'll find that ALL your magazines are equally low. This is a bad place to be. I know from experience on Ghost Recon.It's a choice you have to make. Neither answer is correct, as none of us have the ability of foresight. 30 now might mean the difference between 1 life and 1 death. But having 15 instead of 30 later might be the difference between your entire squad and theirs. Or that might not happen. Your call.And I understand the issue with reloading a full mag. Nothing I can really say to help out there. Share this post Link to post Share on other sites
Excession (DayZ) 7 Posted August 11, 2012 You have a gun, you have a mag to put in it, but when you place the mag into the gun, it still sits there as a seperate item in your inventory.They cant make loaded Ammo be carried properly, do you really think they will get part used mags to work how you want? Share this post Link to post Share on other sites
Fynmar 6 Posted August 11, 2012 How about a new tool? A little bag where you can empty your magazine into. Also make magazines not disappear even if they are empty. So you have:-Ammo Bag with: 90x STANAG, 24x 9x18mm, 47x 9x19mm-Magazines you can fill with that: 3x STANAG, 3x Makarov, 1x G17, 1x MP5Give that bag like 100 slots for rounds only. Share this post Link to post Share on other sites
outlawxxable 10 Posted August 11, 2012 ammo still replenishes on login though...? Share this post Link to post Share on other sites
Fynmar 6 Posted August 11, 2012 100 slots ? lolYeah thats 3 STANAG mags. That number can of course be changed to any number you can imagine. Maybe even let bigger rounds (M107) use 3 slots, STANAG 2 slots and 9mm 1 slot. Share this post Link to post Share on other sites
Banhat 0 Posted August 11, 2012 I don't know if any of you guys remember this HalfLife mod called Fire Arms, but it allowed you to combine half used magazines into one, or a full magazine and then one with a lot less ammo in it. Add this and then an option to load specific mags from the gear screen and you'll have a solution. Share this post Link to post Share on other sites
Male3Dante 6 Posted August 11, 2012 (edited) Do y'all know what US military strategy is when swapping mags? When I play games, I load a fresh mag whenever the isn't an immediate target, but that's Halo/battlefield. It seems like the strategy would be to avoid reloading until the mag runs out and then put a fresh 30rnd in. Exception to this would be going into a new area with like 5 rounds or when your immediate and planned for task, like cover fire or a building assault, calls for a fresh 30rnd over a 22rnd. Yeah, it all just comes down to personal strategy and a whopping amount of experience in a firefight.Edit: It would be nice to be able to pick your mags, or move rounds from one mag to another. To balance would have to take time, just like if I were pulling bullets out of a banana clip and manually feeding them into the other one. For the "pick" you could just right click on the mag in inv and say "load .... mag".Also, I'm pretty sure that weapons like Enfield and Winny and most sidearms all ammo pool. I'm not sure though. Would be interested in seeing confirmation. Edited August 11, 2012 by Male3Dante Share this post Link to post Share on other sites
thewanderer 16 Posted August 11, 2012 (edited) I appreciate that for you the inability to make use of a mag with less rounds is a significant issue. I am sorry to say but for many others by far the bigger issue is the ability to have INFINITE ammo....In a game with one of its main dynamics being the scavenging of supplies the ability to have "unlimited" anything is a much bigger issue. Edited August 11, 2012 by Wanderer. Share this post Link to post Share on other sites