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Betabyte (DayZ)

Dayz game: a "bad feature" to complete realism for gameplay's sake.

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Warning: Long post. it's a simple concept that needs some examples to explain.

Rocket, in one of your streams you said that you are looking into the possibility of

fistfights. Now i don't know about you, but losing blood while getting punched is

imo a stretch too far.

We need something better, something abit deeper, to fix other realism "issues" too,

tieing it all up.

So, with further ado: a Consiousness meter.

This meter respresents your "basic well being".

it starts full, and has a DANGER level, from 50% and lower.

Both your CURRENT and MAXIMUM consiousness can change. => called "Current" and "Max" from here on.

Both wil automatically recover, current really fast, maximum really slow.

So knowing this, here are some examples that would (imo) complete realism.

EXAMPLE1:

Fistfight: you and some surviver trade blows, both lowering Current.

When Current drops in the danger zone , it behaves like "random chance to go ko from bloodloss"

that we have now.

The deeper in "danger" the higher your chance to go ko, and the longer your ko will be.

If you have "BAD LUCK", and you dont go ko, a player might put current to 0%, actually killing you

from a fistfight. the chance of that happening would be really low, though.

EXAMPLE2:

You got the flu because you ran not well-clothed for cold weather. instead of bloodloss now (to 6000 right?)

Your MAX value goes slowly down, being a sign of your fever taking over slowly.

Your maximum can lower BEYOND the danger zone, making it that you randomly go ko because

of illness, just like heavy bloodloss now, bit it isn't actual bloodloss => realism.

You need,-like before- to fix it with medicine.

So, you don't die from bloodloss, you actually die from the disease.

EXAMPLE 3

The classic firefight. The impact of the shot (caliber, shotgun?) dictates your Current

loss IN ADDITION to your bloodloss. Your bloodlevel ALSO indicates your MAX consiousness.

So you still can die of bloodloss, but in addition you go random ko because your MAX goes

beyond the danger zone.

Now that we have eliminated bloodloss from "non-bloody" afflictions, we should expand blood regain.

Blood regain should be automatic, over time.

We should regain like 1% of our current blood every 5 minutes. that way when you lost alot of blood,

you still want a blood trans. (example 5000 blood = after 1 hour 5600).

When you have lots of blood, the 1% is very strong ( 10000 blood = 11200 after 1 hour).

So i hope explains the feature. With this system in place, we can die of more precise causes,

while adding gameplay to the game.

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