Suriel 0 Posted May 27, 2012 I would like to have some more options in the game that actually deal with true survival, less with gunpoint darwinism.Don't get me wrong, I don't want PVP gone or any easier, but it should not be the only focus of a Zombie Apocalypse survival game. Nor should zombies or bandits be your only trouble...Just brainstorming here for some features I'd like to see:- Need to sleep: Yes, you will get tired after a while and - yes - you will need to sleep. This means finding a safe spot. And if noone is around to guard you, a short prayer cannot hurt, as people who sleep are kinda helpless. If you don't sleep, you should start to hallucinate after a while.- More realistic food & drink system:I don't know about you guys, but I don't have to eat a tin of beans every hour or so to prevent myself from starving. A lot of calories even after a hard march. Food should be scarce, water should be contaminated from time to time, so without purifying it first - or at least cooking it - you might contract an illness.- Make-shift shelter construction & camouflageIf I already know that there are only zombies and maniacs waiting for me in the settlements, why the heck would I go there? I'd build a shelter somewhere and camouflage it as good as I can. I wouldn't build large open fires either. Why tell the whole world I'm there? No true survivalist does that. There should be more options for the people that actually want to survive to do just that and avoid what was once civilization, except for the (truly) inevitable scavenging. "Shyte, I need antibiotics.."Personal camouflage: Rub yourself with zombie flesh or something and they ignore you for a little while.(hope it doesn't rain)- TrapsThere should be various traps one can construct, both to catch animals for food and larger ones, to protect one's lair. (E.g. while sleeping). Not all of them should be immediately deadly. A grenade trap might kill a person, but will draw attention. Obviously not something I want near the shelter I just constructed for hours and where I stored all my food & other supplies. Some might not kill at all, but just alarm anyone nearby that someone is coming or someone has passed.- Psychological influencesExtended times of loneliness, murder, etc should take a toll on the mind after a time. I'm sure I'll have tons of other ideas later. The main gist is: I believe this game gave the PVPers what they wanted, but PVP I can do anywhere. Now give the survivalists what they want, too. (And I might add I like PVP, I just don't like mindless PKing). Share this post Link to post Share on other sites
Bandit Hunter 29 Posted May 27, 2012 1. I assume sleeping is implied during your periods logged off. Food and Drink status are draining than, so I would assume you're probably still in game taking a nap.2. You can go much further than an hour on a single food item already in DayZ. I usually play in 3-4 hour bursts, and usually only eat once, as soon as I log in. Secondly, most players won't be playing DayZ for 3 square meals, this would drastically lower the needed amount of food, and making finding food hardly a priority.3. Boiling water to cleanse it would be easy to implement, I like the idea.4. I like the idea of camo, Metal Gear Solid 3 style. I vote for this idea too, and consider it worth an entirely separate topic.5. There is a whole trap suggestion topic somewhere, make a search for it and add your vote, because I love that idea and have been doing the same.6. Define "take a toll on the mind?" Share this post Link to post Share on other sites