urkymurky 6 Posted August 10, 2012 Omg... Just add it already... Its so annoying ... Or at least tix that they don´t flip when going over a bridge 2 Share this post Link to post Share on other sites
Herb (DayZ) 121 Posted August 10, 2012 Add a vehicle jack item to unflip it Share this post Link to post Share on other sites
Allimania 1 Posted August 10, 2012 simple solution..:) dont go over a bridge..:D Share this post Link to post Share on other sites
tonybravo 4 Posted August 10, 2012 (edited) Wait for server restart :) Edited August 10, 2012 by tonybravo Share this post Link to post Share on other sites
Slyguy65 499 Posted August 10, 2012 Add a vehicle jack item to unflip it.....dude are you fucking serious....no you don't need a fucking jack to flip an ATV or fucking bike...you use your god damn hands jesus.... Share this post Link to post Share on other sites
samirocks321 10 Posted August 10, 2012 Well someones a little pissy today now arent they Slyguy65? 1 Share this post Link to post Share on other sites
urkymurky 6 Posted August 10, 2012 Hes right tho... How hard can it be to flip a ATV? Share this post Link to post Share on other sites
Herb (DayZ) 121 Posted August 11, 2012 Hes right tho... How hard can it be to flip a ATV?It's not that easy, I've had to do it in real life before. They weigh a lot. Share this post Link to post Share on other sites
Womb Raider 92 Posted August 11, 2012 Omg... Just add it already... Its so annoying ... Or at least tix that they don´t flip when going over a bridgeGood, well thought out suggestion. You do realize this is a fault of Arma 2 itself right, not Day Z. Share this post Link to post Share on other sites
wtfosaurus 30 Posted August 11, 2012 Hopefully they can add something to fix the problem, although it is a problem that lies within the arma 2 system. Share this post Link to post Share on other sites
Food 309 Posted August 11, 2012 It's not that easy, I've had to do it in real life before. They weigh a lot.Gotta watch out for those bridges :\ Share this post Link to post Share on other sites
theengine 5 Posted August 11, 2012 i really doubt it is that difficult to add a script that would upon activate reset the vehicles angle to 0 :/ Share this post Link to post Share on other sites
Herb (DayZ) 121 Posted August 11, 2012 Gotta watch out for those bridges :\I actually did flip it on a bridge, believe it or not Share this post Link to post Share on other sites
Robert Shannon 27 Posted August 11, 2012 Ive lost 3 ATV's like this. Share this post Link to post Share on other sites
grylsyjaeger 171 Posted August 11, 2012 It's not that easy, I've had to do it in real life before. They weigh a lot.Imagine if it actually rendered some of the gear we force upon these faithful steeds and added that weight to the equation...Three rifles, three dozen magazines a piece, two backpacks, enough meat and soft drink for a Grand Final get together and still enough room for two! Amazing!I too would like to see some for of "reset ATV" option that would simply cause the vehicle to respawn on it's wheels.I've found as many quads as I've tipped I reckon... Like thirty. lol. Share this post Link to post Share on other sites
Mercator 30 Posted August 17, 2012 i really doubt it is that difficult to add a script that would upon activate reset the vehicles angle to 0 :/It isn't!Written by Celery on the BIS forums_atv=_this select 0;_unit=_this select 1;_atv lockDriver true;_atv lockCargo true;_unit setPos [ getPos _atv select 0, (getPos _atv select 1) +1, getPos _atv select 2];_atv setPos [ getPos _atv select 0, (getPos _atv select 1) +0, getPos _atv select 2];_unit switchMove "RepairingKneel";_unit setDir 170;_atv setDamage 0;sleep 20;_unit switchMove "aidlpknlmstpslowwrfldnon_idlesteady02";_atv lockDriver false;_atv lockCargo false; and use a simple addAction command to execute it...Thought I'd give this a bump, as we've been having some real trouble with ATV's and the coastal road :D^^Bump^^ Share this post Link to post Share on other sites