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dego locc

My two cents about humanity, bandit skins, and general PK.

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In response to something Rocket said in another thread....

"The definition of insanity is doing the same thing again and again and expecting different results".

1. Get a fucking plan.

2. Stop assuming everyone wants to survive.

3. Stop assuming everyone wants to cooperate.

4. Find the people (offline if needed) that want to do these things.

5. Trust those people and nobody else.

6. Don't be part of the fucking problem (avoid' date=' rather than kill).

This IS stupid. So do something about it. Posting "aw everyone kills everyone" on the forums is what people have been doing for ages. Has it worked? NO. So try something else. I see a few groups are doing different stuff, and they're keeping quiet about it. It's obvious from the database those people who are adjusting to the "anti-game" environment and those who aren't.

I don't have the resources or the inclination to balance the game, or develop some kind of punishment system. So that just ain't going to happen, even if it was within the scope of the project (and its not).

[b']So the DayZ world has gone to shit? Good. We're on track then. Because its a fucking Zombie Apocalypse.

I think the humanity rating and the bandit skins worked pretty well to discourage PKing, honestly. At least much better than how it works now since the last patch, there is no "punishment", or for a better word, consequence.

I think ppl who kill everyone on sight, SHOULD be "blackballed" by being a bandit. The way it was before encouraged the ones who DID want to team up, to stay survivors and dread having the "shot on sight" bandit skin.

The thing I would change about the old system with humanity is I would tweak it so that it takes more than one murder to turn into a bandit, this way those who "defended themselves" wouldn't be bandit unless they killed 3 or so ppl, and if they did that all in self defense, then looks like it just isn't their lucky day.

Also I think the rate at which you loose bandit status should be lengthened, a way to discourage ppl from becoming one. This combined with most survivors shooting all bandits on sight would be deterrent enough to not murder and become one(a bandit) if they really give a shit about being shot at, like so many bandits I see in game chat who cry about being one, and getting shot at on sight.

Do shady shit? Well that's cool and you're free to do so in this open world sandbox game(and I wouldn't have it any other way), but there should be a consequence for actions, good and bad. IMO. I have noting against ppl who prefer to play the bandit lifestyle. But however I don't think they should get to look like survivors. The cool thing about this game is there WAS two fractions, and they were player driven. You aren't forced to be one or the other, But your playstyle and actions depicted your chosen "side". That was refreshing and ingenious to be honest.

The humanity system/ different skins, wasn't perfect BUT, it was much better than what is currently implemented. Like people said, there is no reason to really not kill everyone thanks to humanity not being visible.

I read the forums everyday, and seen you mention rocket that you did have future plans for humanity, and how it's implemented, I for one, can't wait to see what you have planned. This is your baby, and so far, for the most part you have created something magical, oozing with uber amounts of potential. Let's just try to keep it the anit-game, above all else, and not cave in to carebears, and casuals who need instant in game gratification as soon as they spawn in.

Thanks that's all I have to say on the matter, would love to hear your guy's/gal's responses and how you all feel about the situation, and current state of the game along the lines of the humanity/bandit skin system.

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I think the humanity rating and the bandit skins worked pretty well to discourage PKing' date=' honestly.

[/quote']

Yea, no one complained about bandits/PK before the patch :rolleyes:

The only part I agree with is rockets quote.

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I agree with everything rocket has said. It is a Zombie Apocalypse, and it suppose to be realistic.

Why the hell should you all of sudden change your clothing when killing other people?

There is no police, there is no law. Its about survival. If you cant handle it, this game isnt for you.

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Lol, I honestly have no problem with it personally. You took a suggestion I made, and in your own minds turned it into a complaint and qq.

Congrats on failing in basic reading comprehension.

I don't disagree with rocket, I love the fact that people have the option to be friendly or kill others. But Realistic or not, IMO, the game played better when the skins depicted playstyle. Now it's more of a deathmatch, than before. It seems so to me at least.

I'm still playing and loving it, and not crying in anyway, it was just my opinion and suggestion. Take it with a grain of salt.

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Let's roll with this new unique skin concept. Hopefully Rocket will add a ton of different skins (use some more PMC skins too), and we'll see how it plays out. It's tense to meet other players now, no indication of past murderers, I like it. But we do need direct chat ASAP.

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[...] It is a Zombie Apocalypse' date=' and it suppose to be realistic. [...']

:dodgy:

Oxymoron

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I think that rocket is right. This IS supposed to be realistic zombie apocalipse (erm... simulator? xD). Do you think that you wouldnt get a bullet in the head in real life scenario if someone saw you had tons of food or a powerfull weapon or such?

Find friends offline and cooperate. Works for me :)

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It's gone to shit because we only have half an update, so to speak.

For now, he's removed the visibility of humanity, and any way to keep track of it - but it's still there, do not forget that.

Everything you do is still being recorded down against your humanity score, so just think of the shit that's going to happen when the rest of this humanity update is going to roll by.

All those would-be survivors turned killing machines because they have no punishments? I'm sure they will get their just desserts when the time comes.

Personally, I wouldn't have removed the old humanity system to add the clothing options until I had figured out a decent replacement, but this is Rocket we're talking about - and your tears are all very delicious.

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It's gone to shit because we only have half an update' date=' so to speak.

Y

For now, he's removed the visibility of humanity, and any way to keep track of it - but it's still there, do not forget that.

Everything you do is still being recorded down against your humanity score, so just think of the shit that's going to happen when the rest of this humanity update is going to roll by.

All those would-be survivors turned killing machines because they have no punishments? I'm sure they will get their just desserts when the time comes.

Personally, I wouldn't have removed the old humanity system to add the clothing options [b']until I had figured out a decent replacement, but this is Rocket we're talking about - and your tears are all very delicious.

Lol, Yes I am very much looking forward to seeing what he has up his sleeve for the future.

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The bandit skin/humanity system was a band-aid at best. In order to fix the PK'ing/beach camping problem you have to look at it below the surface, and examine why people would. As it stands now, players have zero consequences for killing players, and potentially a lot of gain from it. Zero incentive to team up with people they find in the wild. Zero reason to not be a KoS bandit.

In order to solve this, the solution must be a two-fold one. Addressing both the reason people don't team up and the reason they KoS. What should be done is to make the environment much more unforgiving, and in addition to that make more medical actions require another person, such as having broken bones mended by a splint given by another player, or having worse levels of illness such that it would require assistance from another person (not too sure how this would be done). A collective goal also should be established at some point. I'd really like to see things like electrical grids and the ability to not only clear, but hold towns.

This is, of course, only a solution to the first part of the problem I outlined (the reason people don't team up). I don't really have one for the second. I'm of the belief that there will always be a group of individuals who just KoS, but hopefully when effective solutions are administered to eliminate the boredom that causes people to go on murder sprees, we can just ostracize those folks as the real "CoD kiddies" and hunt them down as organized groups that actually help each other and have goals.

But then again, this is just, like, my opinion, man. Proper discussion on every part of the mod is necessary. We should question everything about it, because that's the only way Day Z can improve to become the mod it should be.

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The bandit skin system did not work at all since I was accustomed to seeing bandits actually traveling with survivors while I've been shot at by more "survivors" than I have ever been by bandits. In fact I have at times indulged in shoot on sight player killing (primarily in the north for the loot) and I have spent more time in the survivor skin than I have in the bandit skin. Even during the humanity system I quickly learned not to trust survivor skins since they are just as likely and from my experience even more likely to try to kill you than bandit skins.

Note my experience is mostly in the north along the airfield, stary and berezino. I don't find anything worth while along the south coast so my experiences may be a bit skewed.

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The bandit skin/humanity system was a band-aid at best. In order to fix the PK'ing/beach camping problem you have to look at it below the surface' date=' and examine why people would. As it stands now, players have zero consequences for killing players, and potentially a lot of gain from it. Zero incentive to team up with people they find in the wild. Zero reason to not be a KoS bandit.

In order to solve this, the solution must be a two-fold one. Addressing both the reason people don't team up and the reason they KoS. What should be done is to make the environment much more unforgiving, and in addition to that make more medical actions require another person, such as having broken bones mended by a splint given by another player, or having worse levels of illness such that it would require assistance from another person (not too sure how this would be done). A collective goal also should be established at some point. I'd really like to see things like electrical grids and the ability to not only clear, but hold towns.

This is, of course, only a solution to the first part of the problem I outlined (the reason people don't team up). I don't really have one for the second. I'm of the belief that there will always be a group of individuals who just KoS, but hopefully when effective solutions are administered to eliminate the boredom that causes people to go on murder sprees, we can just ostracize those folks as the real "CoD kiddies" and hunt them down as organized groups that actually help each other and have goals.

But then again, this is just, like, my opinion, man. Proper discussion on every part of the mod is necessary. We should question everything about it, because that's the only way Day Z can improve to become the mod it should be.

[/quote']

Some interesting suggestions there.


The bandit skin system did not work at all since I was accustomed to seeing bandits actually traveling with survivors while I've been shot at by more "survivors" than I have ever been by bandits. In fact I have at times indulged in shoot on sight player killing (primarily in the north for the loot) and I have spent more time in the survivor skin than I have in the bandit skin. Even during the humanity system I quickly learned not to trust survivor skins since they are just as likely and from my experience even more likely to try to kill you than bandit skins.

Note my experience is mostly in the north along the airfield' date=' stary and berezino. I don't find anything worth while along the south coast so my experiences may be a bit skewed.

[/quote']

People could still work with bandits if they wanted too, no one is saying they couldn't if there was skins and humanity again. People would just be cautious of bandits.

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