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Improving the Temperature System, post 1.6.0

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Guest ragequitalready

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Edited by ragequitalready

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Body temperature should drop at a rate of 0.5 Celsius every hour (on a normal day)' date=' presuming Chernarus is a chilly Eastern European country.

[/quote']

By the looks of it the average temperature outside is about 25C. That is FAR from what I'd call chilly. That's actually quite comfortable temperature especially considering the clothes the char is wearing. Now near the ocean I'd agree that it'll be significantly colder due to wind.

Also infection should heal by itself if you're near the heat source for, let's say, 5 mins unless antibiotic drop rate is as it is.

Also you probably shouldn't get cold from zombie bites as you can right now...

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Guest ragequitalready

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Edited by ragequitalready

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Unless it is summer' date=' but considering all the rain we get that may not be the case.[/quote']From that wiki article you linked:
The warmest month of the year is July, followed by August and June. On average, summer temperatures are about 20 degrees higher than during winter. Especially in the last decade,[citation needed] temperatures above 30 °C (86 °F) are not unusual. Summer is also characterized by rain and storms.

Most rain falls during the summer.

Fauna points to august-september.

I'd say it is 10c at night and 20 at day, in shade.

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Guest ragequitalready

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Edited by ragequitalready

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According to wiki' date=' the avg temp of the Czech Republic is 10.5C

That's pretty chilly

http://en.wikipedia.org/wiki/Czech_republic#Climate

Unless it is summer, but considering all the rain we get that may not be the case. Also I think the atmosphere is better if it is in the colder seasons

[/quote']

It's quite close to what we have here in Ukraine (according to wiki article). However what we have are -30C winters and +40C summers. Average autumn temp (September, October) would be 15-20C depending on how lucky we get. Also, judging by the amount of sunny days I'd recon it's a bit warmer than that. On average.

For the sake of argument let's stop at 15C. Characters are dressed according to weather so I really don't see them being permanently chilly. Unless near coast of course.

Actually, now that I think of it, losing temp near coast would force people to move inland and maybe ease up the life for newbies a little bit...

I don't like that idea of infections healing themselves in such a short period of time..

Increasing the antibiotic drop rate would be better, maybe to something similar to the box of matches drop rate (not a garaunteed drop at hospitals though)

Well, right now (1.5.8.4 that is, haven't tried 1.6 yet) antibiotic drop rate is nearing 0. Meaning I have a friend here who's been coughing for the last 4-5 hours with no ability to stop it.

So maybe just having temp at 100% for some time should "cure" the infection. I dunno, just something to get rid of the annoying cough :)

They make you lose temperature?

Nope. A friend got mauled by a zombie which broke his legs, arms and gave him that nasty cough. Temp was at 80+%. Probably a bug but just in case it's a feature...

I should also say that if you get infected your temperature resets to 37 C and the rate your temperature rises has to have priority over the rate it drops during the cold times, otherwise it won't matter if you have an infection. I'm sure Rocket can make that implemented easily, where an infection = not affected by temperature dropping, only rising.

I wonder would your temperature actually rise if you have hypothermia due to having or cold IRL.

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Guest ragequitalready

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Edited by ragequitalready

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The rate I proposed (0.5C every hour) would mean it'd take 14 hours to reach 30C' date=' the temp I proposed where you start shaking. So it would be night time before then, meaning you could go an entire day without worrying about keeping warm, and only have to warm up at night.

[/quote']

Then it does sound reasonable.

The shaking of the hands would make it harder for people to have their deathmatch or camping spawns

Unless it's the whole desaturate-screen-shaking thing I think it'll be good. Because screen shaking does get VERY annoying after about 3 seconds.

If you get an infection (not hypothermia) your temperature does rise [hyperthermia]

Hypothermia requires being cold and sometimes wet, it is up to Rocket if he wants people to start losing blood lower than 30C or whatever. 30C is quite cold for a person (hypothermia can set in around 35C core temperature) but for the sake of game play it will have to do.

People can get to 20C but they would be very ill

You proposed the temp to rise when you have cold/fever even you are, yourself, cold. I was wondering if it does happen IRL which seems unlikely.

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[...]

You proposed the temp to rise when you have cold/fever even you are' date=' yourself, cold. I was wondering if it does happen IRL which seems unlikely.

[/quote']

Could do it in such a way that your temp rises after you got back to normal temperatures, but while you are below a certain point you just stay cold and sick.

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Edited by ragequitalready

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You proposed the temp to rise when you have cold/fever even you are' date=' yourself, cold. I was wondering if it does happen IRL which seems unlikely.

[/quote']

Yes it can. A fever, and hypo/hyperthermia are different. When you have a fever your body itself is raising your core body temperature. Example, you are in a room sick and the room is 21c. you are running a fever of 39.5. There is no reason for your body temperature to be that high. except that your body itself is setting your normal body temp to 39.5.

Hypo/hyperthermia is where your bodies ability to regulated its temperature (shivers, sweating etc.) breaks down. You are in a Desert and your body temp is 36.5 which is normal and it is 47. Two hours of walking later and you stop sweating because your body is protecting itself from dehydration and your core temperature is now 38 and climbing. Your thermal regulatory system is compromised causing the rise in core temp.

Now saw you have the flu and your temperature is 39.5. But you are in a room that is 10-11 you start shivering and though you still have a fever your core temperature is dropping down to 37. Your body starts suffering from mild hypothermia as a result. And it will progressively get worse.

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Edited by ragequitalready

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Could do it in such a way that your temp rises after you got back to normal temperatures' date=' but while you are below a certain point you just stay cold and sick.

[/quote']

I think as a game play mechanic, because the symptoms of being sick from infection come about at a higher temperature and they would have precedence over feeling cold, that once you do get infected your temperature goes back to 37 and starts climbing.

Gameplay wise it is easier to relieve being cold, harder for an infection, and if you do actually get an infection but it isn't affected because you are cold that would avert the intended consequences of the system

How so? You will have the effects of being cold stacked with the effects of being sick, so you have 2 things to take care of.

Imagine that you are running through the wilderness and are all out of wood or didn't manage to find matches... you are screwed until you do.. but suddenly you get sick and you did bring antibiotics. You will instantly be back to your normal temp and can happily run along.

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Edited by ragequitalready

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[...] Because the current system has only one variable that measures temperature' date=' and it is either up or down. The effects of cold take place when it is down, and the effects of sick from infection take place when it is up.

Both can't happen at the same time, unless there are two temperature variables that can be activated at the same time which could be unnecessary. [...']

Valid argument, but think i would prefer the temperature going up from the low point then instead of a straight reset.

Maybe at an alarming rate until you reach 37-38 and then slow the process down because your body is reaching a limit. The fast temperature raise could also effect your hunger because your body is trying so hard to burn out the infection, thus using more energy.

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Guest ragequitalready

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Edited by ragequitalready

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Guest ragequitalready

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Edited by ragequitalready

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There correct me if i'm wrong clothes being added into the game maybe have a winter set that would stave off the cold?

-Selethen

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real good, i got shock when i find my temp is 42c...

and then i hear everybody saying, "it's alright, nah, everyone is 42c right now. dont panic"

i mean, how could this be the realistic way? 42c will cause death.

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Temperature is just frustrating. What is there to do when it's night and it's raining? Absolutely nothing. There's just no way to survive that. I just spend a good half an hour making fireplaces all around the wilderness just to keep my temp close to 30. Then I decided to switch servers. I was just camping. Literally.

I had to constantly move to avoid being assfucked by a bullet. Going in to a building is not an option, because the light from the fire glows through the walls. I just had to keep moving my fireplace and hope that the rain would stop. It didn't, so I left, because there was no way for me to actually play the game.

Yeah, it adds to the realism but it's one of those things that add nothing to the gameplay. Much like a fork.

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pls add this idea.

is a very strong logic.

and pls implement different clothing for heat AND cold protection

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