Kaiostheory 0 Posted August 10, 2012 I would love to see the standalone to be a larger map and to have more players in a server. I just picture this game being this great survival sim. And one thing I feel is missing is that most server I enter have 40 ish people in it. now maybe the map doesnt need to be larger but I would like to see more players. Giving there is a point were a map will get crowded. Hence that increase in map sizze as well. Anyway just something I felt likek I wanted to throw out. I love this game and cant wait to see it beat out theWarz. And I think that might be theWarz only feature that I think will have weight is that the maps are 200-400km and 200 platyers per server. Share this post Link to post Share on other sites
umandez 139 Posted August 10, 2012 It will beat WarZ. Its being developed off a free to play crappy coded wanabe counterstrike game engine. Its going to lag its going to suck period lol. /rant overStandalone will be coming out soon, i think rockets intentions is being able to expand the map or venture to new zones with alot more players per map.. like 250 or something. Also the possibility of having underground bases! 1 Share this post Link to post Share on other sites
Kaiostheory 0 Posted August 10, 2012 It will beat WarZ. Its being developed off a free to play crappy coded wanabe counterstrike game engine. Its going to lag its going to suck period lol. /rant overStandalone will be coming out soon, i think rockets intentions is being able to expand the map or venture to new zones with alot more players per map.. like 250 or something. Also the possibility of having underground bases!Awesome! Ya I knew about the underground bases. That was also a main reason I would like to see more people on a map. I think one of hte main reason Bandits are so prevalent is because there are so few people on a map, so there is less fear of counter attack. That being said I love that the game has/allows Bandits I just think with more players in a map aside from being way more fun (and more people to kill if that is the case) it would give Bandits more of a reason to watch their back :) Share this post Link to post Share on other sites
umandez 139 Posted August 10, 2012 Awesome! Ya I knew about the underground bases. That was also a main reason I would like to see more people on a map. I think one of hte main reason Bandits are so prevalent is because there are so few people on a map, so there is less fear of counter attack. That being said I love that the game has/allows Bandits I just think with more players in a map aside from being way more fun (and more people to kill if that is the case) it would give Bandits more of a reason to watch their back :)I agree, the main attention needs to be put on the Infected's AI also. The way they strafe and can never hit you while running or you can never run out of stamina. If Infected could hit you while running or grab you or you ran out of stamina and couldn't out run them.. It would really make this mod interesting as you would REALLY have to think about if you want to make that shot(s) Share this post Link to post Share on other sites
grezvany13 56 Posted August 10, 2012 I would love to see the standalone to be a larger map and to have more players in a server. I just picture this game being this great survival sim. And one thing I feel is missing is that most server I enter have 40 ish people in it. now maybe the map doesnt need to be larger but I would like to see more players. Giving there is a point were a map will get crowded. Hence that increase in map sizze as well. Anyway just something I felt likek I wanted to throw out. I love this game and cant wait to see it beat out theWarz. And I think that might be theWarz only feature that I think will have weight is that the maps are 200-400km and 200 platyers per server.Although I agree it would be more fun if more players could join a server, I think it would be impossible to create a stable and lag free server...Right now, DayZ requires a mid-end server to run 40 slots and even then the connection isn't always perfect (especially during rush hour).If you want to double the amount of slots you would require a super computer to even calculate the zeds (since more players means more zeds, just for balancing), not to mention the amount of data which needs to be send to the HIVE every now and then.A regular ArmA2 server can easily handle 80 to 100 players, but DayZ currently requires to much CPU and data to be served on regular game servers. (yes, it's possible, but very expensive!)Maybe the standalone version can improve the net coding and move scripts from the mod to the core to decrease the CPU load, but it still would generate a lot of data to be send to the HIVE (already 2TB per month!)To be honest, I don't think it will happen, but maybe Rocket and the devs have other ideas about increasing the amount of players per server (physically or virtually). Share this post Link to post Share on other sites
Kaiostheory 0 Posted August 10, 2012 Although I agree it would be more fun if more players could join a server, I think it would be impossible to create a stable and lag free server...Right now, DayZ requires a mid-end server to run 40 slots and even then the connection isn't always perfect (especially during rush hour).If you want to double the amount of slots you would require a super computer to even calculate the zeds (since more players means more zeds, just for balancing), not to mention the amount of data which needs to be send to the HIVE every now and then.A regular ArmA2 server can easily handle 80 to 100 players, but DayZ currently requires to much CPU and data to be served on regular game servers. (yes, it's possible, but very expensive!)Maybe the standalone version can improve the net coding and move scripts from the mod to the core to decrease the CPU load, but it still would generate a lot of data to be send to the HIVE (already 2TB per month!)To be honest, I don't think it will happen, but maybe Rocket and the devs have other ideas about increasing the amount of players per server (physically or virtually).That is one thing I hope they refine alot for the standalone. Is how the HIVE works. Comming from a professional programming background there are many ways some more complicated than others to help streamline the HIVE process. This would allow the bandwidth to be balanced much better and allow for more storage. And to be honest the HIVE would not require more data than current since the player data wont change from what it is now since it already stores the players location and isnt server specific. As for the resources to control the zeds that would also not be a huge increase in power on the server side just on the client side. Given I do nto know how Arrma 2 or 3 handle server side storage, again there are a few tricks that can be used to dramaticly lower the power required to handle more zeds. Share this post Link to post Share on other sites
umandez 139 Posted August 10, 2012 Although I agree it would be more fun if more players could join a server, I think it would be impossible to create a stable and lag free server...Right now, DayZ requires a mid-end server to run 40 slots and even then the connection isn't always perfect (especially during rush hour).If you want to double the amount of slots you would require a super computer to even calculate the zeds (since more players means more zeds, just for balancing), not to mention the amount of data which needs to be send to the HIVE every now and then.A regular ArmA2 server can easily handle 80 to 100 players, but DayZ currently requires to much CPU and data to be served on regular game servers. (yes, it's possible, but very expensive!)Maybe the standalone version can improve the net coding and move scripts from the mod to the core to decrease the CPU load, but it still would generate a lot of data to be send to the HIVE (already 2TB per month!)To be honest, I don't think it will happen, but maybe Rocket and the devs have other ideas about increasing the amount of players per server (physically or virtually).You've kinda miss the whole point of developing the stand alone :/ the whole MP system is being recoded lol. Share this post Link to post Share on other sites
Gapi182 21 Posted August 10, 2012 it can't because the current map has 3 hot spots. Cherno, elektro and NW airfield. If they expand the map people will still be in these locations unless loot is more spread out throughout the map and other cities have more buildings you can go into and find loot. Share this post Link to post Share on other sites
Kaiostheory 0 Posted August 10, 2012 it can't because the current map has 3 hot spots. Cherno, elektro and NW airfield. If they expand the map people will still be in these locations unless loot is more spread out throughout the map and other cities have more buildings you can go into and find loot.Check out me other post about more randomness in the map and map layout: http://dayzmod.com/forum/index.php?/topic/67391-more-randomish-map/ Share this post Link to post Share on other sites
grezvany13 56 Posted August 13, 2012 That is one thing I hope they refine alot for the standalone. Is how the HIVE works. Comming from a professional programming background there are many ways some more complicated than others to help streamline the HIVE process. This would allow the bandwidth to be balanced much better and allow for more storage. And to be honest the HIVE would not require more data than current since the player data wont change from what it is now since it already stores the players location and isnt server specific. As for the resources to control the zeds that would also not be a huge increase in power on the server side just on the client side. Given I do nto know how Arrma 2 or 3 handle server side storage, again there are a few tricks that can be used to dramaticly lower the power required to handle more zeds.I'm sure the devs can improve the engine now that they're building a standalone version, just by modifying code at core level. However, it's still the same engine and therfor still bound to it's limits.As for the zeds; these are handled by the server untill they aggro (pathfinding is moved to client), however it still needs to send the zed location from client X to all the other clients (requires CPU at server).I hope Rocket may use the new codes from ARMA3, since it (should be) improved a lot compaired to ARMA2.You've kinda miss the whole point of developing the stand alone :/ the whole MP system is being recoded lol.Maybe you need to to learn to read the news and updates, since the standalone version of DayZ will still use the VR engine, and therfor still uses the same MP system.However, just like I said, the dev team might (and I hope they will) use the improved coding from ARMA3 and/or create their own improvements especially for DayZ.This will still mean that the problems with multiplayer in ARMA2/ARMA3/DayZ will exists.Don't get me wrong, I would love to see more players in Chernarus and I would love to see other official maps supported in DayZ, but based on my knowledge of programming I don't see this happen anytime soon.But I'm sure Rocket and the devs will suprise us with great new features and might even include this wish we have. Share this post Link to post Share on other sites
ryan__mc__@hotmail.co.uk 131 Posted August 13, 2012 Larger map ? you are joking right ? most of the current map isnt even played in. Share this post Link to post Share on other sites
m1lkm8n 61 Posted August 13, 2012 How much bigger do u want it? It already takes 45 mins to run the length of the map. Also if you want a larger server rent one and set the limit larger. I've seen some servers that can hold up to a hundred. Idk the actual limit on players per server or if there is one but if you own a dedicated server you can theoretically have as many players as you want as long as the server can handle the load because your not paying per slot. Share this post Link to post Share on other sites