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I just had a quick look and didn't find any ideas like this (i dont know if it has or hasn't been suggested yet, I just couldent find it).

I think that when you start the game your aim towards other players is really bad, as you are scared to kill another person, thus making it harder for PvP. The only way you can steady your aim toward another player is to kill players,as your not so scared to kill someone anymore, and by doing this you gain the reputation of a bandit. By killing a bandit your aim will also steady towards player but you won't lose any humanity (not making you a bandit).

Again this is only an idea.

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I'm shit aiming with a gun and you want my character to be worse than that? No thanks

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So to discourage PvP the only way people can improve their aim is to kill other players? I don't follow your logic.

Also, someone that has been practicing more in game will have better aim than a noob so I don't see the need for a mechanic to try and force a style of play. Noobs will frequently sprint everywhere, which means their aim is already handicapped because of heavy breathing. Various other mechanics that already exist make it harder for new people than it is for experienced ones.

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This is basicly a skill suggestion (Millions of those), and the other thing with bandit humanity is already in the game? Unless you mean some kind of bandit indicator (Which WILL be in the game after the next update)

Only thing that really caught my attention with this was the poor wording, bad coherense, and what seems like something that has been made in 2 seconds.

I am not english too, but if you want people to take a suggestion seriously... then seriously, do not post unless it is worth posting.

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No, that is not the idea of this. The idea is that when the zombie apocalypse starts, you have just woken up at the beach with very little stuff, you have managed to find a firearm of some kind and you have never shot or even held a gun befor. And what you are going to just go around and start killing people for no reason without it affecting you mentally. In life it WILL NOT work like that and this game is meant to simulate a zombie apocalypse and what you would do in it.

And the logic of it preventing PvP is for those that die, respawn, find a gun and then start killing people that have better/more stuff. The fresh spawn does not lose anything if they die because they know that they will just restart with a little less stuff then what they have, where as the person with the better stuff loses all that they have because of someone that has been playing for 5min. This will also help with the people that sit outside a city and snipe people cause their aim will not be as good.

And for those that dont think i should have posted this because you don't like it, the forum is for suggestions for the game and this is a suggestion and i would like to see it happen.

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No, that is not the idea of this. The idea is that when the zombie apocalypse starts, you have just woken up at the beach with very little stuff, you have managed to find a firearm of some kind and you have never shot or even held a gun befor. And what you are going to just go around and start killing people for no reason without it affecting you mentally. In life it WILL NOT work like that and this game is meant to simulate a zombie apocalypse and what you would do in it.

And the logic of it preventing PvP is for those that die, respawn, find a gun and then start killing people that have better/more stuff. The fresh spawn does not lose anything if they die because they know that they will just restart with a little less stuff then what they have, where as the person with the better stuff loses all that they have because of someone that has been playing for 5min. This will also help with the people that sit outside a city and snipe people cause their aim will not be as good.

And for those that dont think i should have posted this because you don't like it, the forum is for suggestions for the game and this is a suggestion and i would like to see it happen.

You make absoulutely no sense o_O

What is your suggestion exatcly?

Shaking hands when aiming on people? That get less n less shakey the more you kill? - Because THAT is exactly the perfect example of a skill based pvp/anti pvp suggestion... which is really old on this forum

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