Kallemyster 0 Posted August 10, 2012 Ok, so today, was the absolute last straw, i am so over fucking hackers on literally every server.I finally found myself a sniper, i finally got some good gear, an m16 after dieing to hackers like 3 times before and this prick comes into the server, makes everyone float into mid air and then drops us all. Luckily, i dc'ed whilst still in mid air, but great, now i join a server and there is nothing but endless rolling flat hills with nothing or no one in sight. All my gear is gone. Seriously, what the fuck. How is it so incredibly easy to hack this game, and have no consequences.Admins are just as bad! Me and a friend legit killed these two guys in a firefight, go to loot their bodies, the admin resets the server so we don't get their gear.Seriously, dunno why the developers are pushing so hard for a standalone version when the current one is filled with stupid shit like this.inb4 people posting they don't careTL;DR hackers ruin this game and the servers need better security. Share this post Link to post Share on other sites
shreddedrocks 42 Posted August 10, 2012 not this thread againpost count: 1 Share this post Link to post Share on other sites
FaceAche 69 Posted August 10, 2012 inb4 all you want I still don't care. Share this post Link to post Share on other sites
boxman80 964 Posted August 10, 2012 What do you think should be done? Any solutions? Share this post Link to post Share on other sites
spyder728@hotmail.com 5 Posted August 10, 2012 dont think the game is ready for standalone version yet Share this post Link to post Share on other sites
KennyNZ 121 Posted August 10, 2012 It's easily hackable because ArmA 2 is a game tailored quite heavily towards the modding community. If it wasn't, DayZ wouldn't have been possible, and you wouldn't be getting a standalone version later this year, which, incidently, IS the fix for the hacker problem ;) Share this post Link to post Share on other sites
MoronToTheKore 57 Posted August 10, 2012 And something will be done. But now we wait. Paitently. Share this post Link to post Share on other sites
TheWalkingDude (DayZ) 8 Posted August 10, 2012 What do you think should be done? Any solutions?Release a patch which disables scripting from any source other than the server executables itself.Screw the ARMA2 gamers, this is DayZ's now :) Share this post Link to post Share on other sites
Deathcall 101 Posted August 10, 2012 You don't need a million players to alpha-test a mod, specially not now that the stand-alone is confirmed and going to be designed on a new (or improved) engine.For proof of concept and other things that can be carried over to the stand-alone, I think that private (locked) servers are good enough. BI has profited greatly from the DayZ mod and most likely doesn't require more people buying it to finish Arma3 or DayZ (standalone), so a sales drop wouldn't really affect them.Locked, invite-only or pre-assigned servers will most likely turn away some players, but overall, they'll provide more security in regards to hacking and help build a stronger community, possibly helping with other issues like the KOS mentality or server-hopping.Of course, these are just my suggestions. Share this post Link to post Share on other sites
shreddedrocks 42 Posted August 10, 2012 Release a patch which disables scripting from any source other than the server executables itself.Screw the ARMA2 gamers, this is DayZ's now :)That actually sounds viable...But would it work? Surely hackers could bypass it. Share this post Link to post Share on other sites
MoronToTheKore 57 Posted August 10, 2012 Release a patch which disables scripting from any source other than the server executables itself.Screw the ARMA2 gamers, this is DayZ's now :)Guh, I hope you were joking. Share this post Link to post Share on other sites
_Gunslinger_ 46 Posted August 10, 2012 (edited) How about flat-out rejecting all clientside scripts? Is DayZ such a ragtag mod that it seriously requires them?EDIT: That is to say, not disabling script capability within Arma II, but surely the DayZ Server software has the capability to disable them? Edited August 10, 2012 by _Gunslinger_ Share this post Link to post Share on other sites
TheWalkingDude (DayZ) 8 Posted August 10, 2012 How about flat-out rejecting all clientside scripts? Is DayZ such a ragtag mod that it seriously requires them?Yeah probably - I'm guessing this is how mods are made in ARMA2. The harsh truth here is ARMA2 is just not fixable without a massive redo, which is what the standalone is hoping to achieve. Share this post Link to post Share on other sites