nikiller 122 Posted August 10, 2012 (edited) hi,Here's a list of ArmA3 confirmed feature. You can now know what is possible or not.GAME REQUIREMENTS Minimum:OS: Windows Vista SP2, Windows 7 SP1CPU: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHzGPU: NVIDIA GeForce 8800GT or ATI Radeon HD 3830 or Intel HD Graphics 3000 with Shader Model 4 and 512 MB VRAMRAM: 2 GBHDD: 15 GB free spaceDirectX®:10Recommended:N/ANOTE Pettka has confirmed that PhysX in Arma3 works fine on systems with ATI/AMD cards. PhysX will be handled by your CPU(processor) and not your GPU (video card)__________________________________________________ __________| Estimated release date : 2013||There will be a Community Alpha available after GamesCom 2012|Screenshots & artwork:Armaholic.com ArmA 3 screenshot database Videos:ArmA3 official channel:http://www.youtube.c...re=results_mainGame features:Game engine:Physical simulation & improved animations:The game will make use of PhysX 3 for player, vehcile and other interactionsVolumetric clouds The net code is being optimized.4 times more detailed ground texturesImproved Data-StreamingImproved micro AI and path findingImproved water simulation (visually as well as physically)Blending from animations to rag dollHigher particle limitNew lighting tech/HDR ( JC twitter feed)JAVARender to TextureImproved lighting techStereo sounds for weapons and vehicles estimated to use around 50 samples for their engine and exhaust, and 20 samples for the wheels on differing terrain.New system of hearing weapon reports at different ranges, with distance attenuation and filteringArtistic direction:The game will feature more powerfull sounds, similar to popular sound mods.The sources for much of the audio are also more authentic. Ambient sounds such as the sea, insects, winds, footsteps, etc have been recorded on Lemnos.Heat haze effect for fires and engines Game play:Customizable Soldier Load:Choose your uniform (2), assemble your weapon kit, change your load out, get loaded up.Multiplayer Gameplay:Challenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.Completely Extensible & Moddable:Design & create countless customizable scenarios using the intuitive & easy-to-use mission editor.Underwater operations now supported (2)HALOAll the buildings on Lemnos are enterable and can be destroyed. .Weapon modification on the fly is now possible.Action menus will be improvedHelicopter sounds will be on par with the ones in TOH. The Mk8 SDV will have a periscope.The player will be able to attach explosive charges to enemy boat hulls and other vehicles.The player will be able to remotely operate mortars .Helmet mounted camerasObjects like tactical vests will have weight and different carrying capacities as well as different protection values.Headgear will offer different levels of projectile protection.PvP will be improved.The game will feature an improved wounding system (no specifics for as of yet)Improved MP interfaceImproved command interfaceThe player will be able to wear civilian clothes http://forums.bistud...ies/biggrin.pngHands now move with the steering wheel.Different muzzle flash samplesGrenade launcher zeroing works like in real life.There will be a drop down menu in the editor where you can customize your soliders gear such as camo,headgear, balistic vest and backpack.Fast-roping will be sported.Shock waves will be simulated.Different camo-types ( urban etc)Your load out will affect your mobility- enhanced fatigue system. The more you carry the faster you will become fatigues and this will affect your aim.Improved UAV'sImproved artillery system- set the angle etc manuallyVehicles can now be towed.Micro UAV's that can be deployed on a squad level.Some weapons platforms can be operated remotely and some can function on their own.All the stationary armament can be dismantled and transported by troops or vehicles.The MP chat system will be improved.Modular vehicle turretsWorking mirrors and MFD'sUnderwater combat is now possibleMovement and aiming has been improved firing stances such as shooting while prone on the backThe ToH flight model will be the default flight model for all the helicopters and will be used in the SP campaign as well.Weapon stations can now be used both in full screen (ArmA 2 style) and PiP mode.Ability to switch between optical scopes and mounted coliminator/combat sights a.k.a dual mode opticsSort of confirmed/developer wishes: IFF transpondersShooting out of vehicles.Integrated mod support.British special forces and eastern naval infantry.Underground structuresDeferred shading Locations:Rich & authentic environment:LimnosLimnos is 2.4 times bigger then Takistan.StratisStory:Check the official ArmAverse timeline for more info.Vehicles:Land: MotorbikeQuad bikeHEMTTMLRSHunter (Plasan M-ATV)T-100Slammer M2A1 (Merkava 4M Tank)Panther (Namer APC/IFV/AFV)Patria MCVStrider ARC(Fennek ARC)NLOS ArtileryUGV(modular system)Civilian vehiclesLaw enforcement vehicleAA Panther Air:RAH-66 Comanche (2)Mi-48 Kajman (2,3)KA-60F 35 A (2)V-22 OspreyNATO UAVL-159MH-9/AH-9CH-49Sea:Military SpeedboatHovercraftMk8 Swimmer Delivery VehicleWeapons:Handguns:P07 (CZ P-07 Duty)Submachine guns:Scorpion EVO 3 Assault rifles:Mk 20(FN2000)Mk 20GLM 14 EBRTRG-20/TRG-21EGLMSDAR 6.5mmMX-C 6.5mm MX-3GLMX-M 6.5mmSnipers rifles:GM6 Lynx Anti material rifle Shotguns:M1014Kel-tec KSGAA/AT/GL Launchers:XM 25 Machineguns&LMG's:Mk. 200 (KAC LMG)MX - Automatic rifleMounted weapons:M312 Special weapons:Bounding mines(jumping)Trip wiresDirectional claymores Weapon attachments: (click me)Collimator sightCombat optical sightSniper sightNVG sightFLIR sightFlash hiderSound suppressorFlashlightLaser markerMark 4 HAMRHybridsightClothing & Tactical gear:AN/PVS-15 NVGNATO Load bearing vestNATO tactical bandolierOPFOR load bearing vestOPFOR LBV Grenadier Harness ***NATO Assault helmetNATO SOF HelmetNATO Crewman helmetJet Pilot helmetRecon helmet (right solider)Plate carrier vest (right solider)SOFLAMChemical lightsBeretParachuteMk.1 Deployable Battlefield Distraction a.k.a. Helicopter crew helmetBackpack(s)Camelback pouchMilitary capWatch capMedical kitNATO fatigues (MCP)Iranian fatigues (Hexacam)NATO fatigue pantsMunitions:DAGR HEDP6.5x38 mm bulletsLaser guided mortar shellsSmoke mortar/artilery shellsIlumination(flare) mortar shellsCaseless ammunitionAIM-132 ASRAAMMultiple types of 45 mm rockets ( in AA,AT,AP)Naval minesCluster bombsSource: http://forums.bistud...-amp-discussioncya.Nikiller. Edited August 10, 2012 by Nikiller 2 Share this post Link to post Share on other sites
premiumkrap 41 Posted August 10, 2012 thats awesome...But i am not sure arma3 has been confirmed as the engine of choice yet. Share this post Link to post Share on other sites
Tiercel 63 Posted August 10, 2012 Looks gucci as fuck :D Share this post Link to post Share on other sites
tsandrey 379 Posted August 10, 2012 Arma 3 will only affect DayZ graphic-side. It will stop being a mod. Rocket can now do what he wants with the Engine Share this post Link to post Share on other sites
PhantomHunta 28 Posted August 10, 2012 I like your post, it's got a good ammount of information in it.I recall seeing a Famas rifle in one of the ArmA 3 E3 2012 videos, I may be wrong but I'm pretty sure I saw one. Share this post Link to post Share on other sites
Steppwolf 97 Posted August 10, 2012 First of all the arma III engine will be used, secondly they should increase the recoil of all weapons and be inspired by sounds from BF3 since they have the absolute most realistic sound engine ever. :D Share this post Link to post Share on other sites
voddler (DayZ) 367 Posted August 10, 2012 First of all the arma III engine will be used, secondly they should increase the recoil of all weapons and be inspired by sounds from BF3 since they have the absolute most realistic sound engine ever. :DIt's not confirmed that they'll use the arma 3 engine yet. Share this post Link to post Share on other sites
v3c1c 86 Posted August 10, 2012 and be inspired by sounds from BF3 since they have the absolute most realistic sound engine ever. :Dyeah if realistic means HOLYWOOD style :)BF3 has notihg to do with realism, not even close. Ofc it sounds good but not real 1 Share this post Link to post Share on other sites
ironman Tetsuo 181 Posted August 10, 2012 towing of vehicles sounds cool! Share this post Link to post Share on other sites
shreddedrocks 42 Posted August 10, 2012 I like this.However, minimum requirments seem to be incredibly low. Hopefully recommended is higher up there, i demand graphics that will blow crysis away Share this post Link to post Share on other sites
nikiller 122 Posted August 10, 2012 hi,I like this.However, minimum requirments seem to be incredibly low. Hopefully recommended is higher up there, i demand graphics that will blow crysis awayYep I agree it has been always like this with all ArmA title. Don't expect something optimized after release. It will take a lot of time before ArmA3 is optimized, it means years.cya.Nikiller. Share this post Link to post Share on other sites