Jump to content
Sign in to follow this  
kalev (DayZ)

Remove the murders/bandits killed -counters?

Recommended Posts

Just an idea that came to my head watching DayZ: IRL. I think the reason for some people to kill other players without any purpose is to collect kills just to show off to their friends or post a screenshot to a forum etc. to brag about it. The counter doesn't serve any real purpose IMO and only feels doing more harm than good but then again I don't have any idea where the devs are going with that either.

Peace! B)

Edited by kalev
  • Like 2

Share this post


Link to post
Share on other sites

I like to keep track, but your idea there is pretty good. Take my beans. I hope the debug monitor is really just taking out of the game. It's like a pipboy or something telling you what's wrong and everything. Keep like the zombie kills and headshots, but rely on the blood image's color or something instead of those number up there.

Share this post


Link to post
Share on other sites

Just an idea that came to my head watching DayZ: IRL. I think the reason for some people to kill other players without any purpose is to collect kills just to show off to their friends or post a screenshot to a forum etc. to brag about it. The counter doesn't serve any real purpose IMO and only feels doing more harm than good but then again I don't have any idea where the devs are going with that either.

Peace! B)

I agree, but i've had 12 murders in one life so I feel important now!!!!!! But seriously remove that shit.

Share this post


Link to post
Share on other sites

Can't remove the debug moniter, as the devs need it for when we are playing the game. Guess what, we are TESTERS, whether you believe it or not. Sure, I hate the kill counter as well, I think it causes many people to just shot for the highest number, which means they camp in Electro with a high powered rifle on a hill and peck off fresh spawns. But we need that debug moniter incase something gets messed up.

Humanity is still ingame, even if you can't see it. But imagine what would happen if they added something to use it (more than the heartbeat thingy, which I've never had work), and then you killed a player.

Well, he was a bandit, you know this, he knows this, but the game now has you as killing 10 MILLION innocent players. Massive decrease in humanity, and you can't figure out why. Well, if the kill counter stayed on the debug moniter, you'd see that the kill count has messed up, and then you can report it. But without it? You'll be on the forums whining about how killing a bandit made you lose humanity...

It sucks, but it is needed. You have to remember, we are testers for the alpha, and that debug moniter is a part of why we are here. I'm 100% sure that it will be taken out later (as it is nothing but a debug moniter, and I rarely see those past Beta)

Share this post


Link to post
Share on other sites

...debug moniter...will be taken out later...

I'd still like to see a place where I can see some stats for my character though. Webpage based leaderboard at the very least

Share this post


Link to post
Share on other sites

I'd still like to see a place where I can see some stats for my character though. Webpage based leaderboard at the very least

There will probably be a leaderboard or scoreboard somewhere. There is a minor one on most servers, showing who has the most zombie kills, and there is a (though fairly broken) leaderboard on the main site. But I haven't checked to see if that particular board was working recently, I'd assume it is not.

But that shows that it is PLANNED, so we will probably have it later.

And many games have debug moniters of some kind (some are not complex, some are so complex they literally cover the entire screen) until the end of their alpha, which is usually not open. Sometimes Betas have them, but they are taken out at Open Betas as the devs want the game to look nice, not covered in charts, lines and FPS/Ping. Once a game is complete, there is usually no debug moniter, outside of specific games where you can turn it on (or activate small parts). From the design of the debug moniter, I don't expect it to be here after DayZ's beta (we are in alpha).

EDIT: To access the Zombie Kill scoreboard ingame, try holding the "i" key.

Edited by Zeromentor

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×