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Grocman1

Modifications

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So I was playing the other day and thought to myself. How come if you have a M4A1 CCO SD how come you cannot take off the sights or even if you wanted the silencer? Maybe an idea to implement in the game is to make the guns that have modifications in game have a even lower chance to spawn while being able to find modifications for your gun(or guns)? Maybe add the ability to change the "skin" of your gun to become a different camo or get rid of the camo paint all together. In a way this would greatly increase the meaning to the gun of the owner. Maybe your character could attach a flashlight on their M16 with a new silencer? Or maybe the character adds a long range scope to his machine gun or maybe if the amazing Dayz team can put in Bayonets with a unmapped default key to use the close range bayonet to kill a zombie or player silently? The possibilities could go on and on. So what are your thoughts on this?

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While this is a very good idea, and I think it should be implemented into the standalone, I don't think they can do it in the mod version. It would probably be extremely difficult to program. I love the idea of bayonets the most.

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RV4 supports weapon customisation like this. 99% sure it'll be in DayZ standalone

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I think that this idea takes away value from loot. What's the point of finding a rare m9 silenced pistol when you can just take a common m9 make tons of modifications to it. It takes away from the whole point of spawning specific loot in specific areas and the spawn percentages. And how would you change the gun's camo? Take it to the local Cherno paint shop? It just seems a bit overpowered that players spend tons of time salvaging loot until they find a rare item while another player can just throw grass camo, a suppressor, a grenade launcher, a flashlight, and a bayonet on a l85 aws. I can already see the "remove gun customization" forum posts...

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I think that this idea takes away value from loot. What's the point of finding a rare m9 silenced pistol when you can just take a common m9 make tons of modifications to it. It takes away from the whole point of spawning specific loot in specific areas and the spawn percentages. And how would you change the gun's camo? Take it to the local Cherno paint shop? It just seems a bit overpowered that players spend tons of time salvaging loot until they find a rare item while another player can just throw grass camo, a suppressor, a grenade launcher, a flashlight, and a bayonet on a l85 aws. I can already see the "remove gun customization" forum posts...

I think that this is already thought of in the RV4 customisation.

Have a look at this pic;

http://www.arma3.com...stomization.jpg

It appears to have 3 accessory slots;

One for optics, barrell mods (supressors mainly) and side rail/under rail mods (bayonette, grenade lawn chair, laser pointer, torches, NADs etc)

I'd envisage having;

Melee weapons being common

Civilian/police small arms being semi-common and able to take maybe 1 attachment

Civilian/police rifles/shotgun being uncommon and able to take maybe 1-2 attachments

Military small arms being rare and able to take 1-2 attachments

Military rifles/snipers/assault rifles/shotguns being really rare and able to take 2-3 attachments

Modifications being rare - like REALLY rare, rarer than military rifles - to make actually finding one seem like you're one step above of everyone else around you

Having all weapons start with ironsights (low magnification scope for snipers) and no other attachments would improve upon my thoughs more too

Edited by KnT47r
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