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Yukimare

zombie / blood seggestion

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before you ask, no, this isnt suggesting a new type of zombie or way to obtain / lose blood (well... kinda), this is a suggestion on a new zombie action and some addons to the blood system, and this is open to constructive criticism, you can contribute as you like (some of this might have to wait till standalone)

the following was inspired by this video (this was recently shown on the Day Z news):

blood system

as of right now, your blood levels can determine if you survive or not, ect. here is the current set up for the blood levels

*12000 (max)- 9000: healthy, no negative effects

*9000-4000 : vision begins to turn monochromatic even when player is unharmed, zombie attacks have a chance to KO the player

*4000-1000 : at this point, vision is fully monochromatic, player now has a 1/100 chance of fainting (rolled every second of the game)

*1000-1 : player begins to lose hearing capability

*0 : death

here is a idea i had for the blood system

*12000-9000 : healthy, no negative effects, zombies that attempt to pounce (will be described below) will always fail

*9000-6500 : vision begins to turn monochromatic, player becomes venerable to being pounced on by a zombie, and player may become dizzy ( 1/5 chance, rolled every 60 seconds, if secessful, player recovers in 30 seconds), resulting in obscured vision and shaky aim

*6500-4000 : player now has a chance to be KOed by basic zombie attacks, player also begins to drop in tempreture if above 38 C

*4000-1000 : player vision becomes completely monochromatic, player now has a chance of fainting, starting at 1/100 (rolled every second) and chance rises as more blood is lost)

*1000-1 : chance of fainting is at max levels (3/10, rolled every second), vision now becomes darker (or brighter) and hearing capability is lost as more blood is lost

*0 : death

zombie action seggestions:

pouncing:

zombies may, if at a distence, not point blank range, dive at you to pounce and attack you, if you have enough blood, your player will force them off without prompt or harm done

however, if blood is 9000 or below, they will manage to tackle the player, forcing them to the ground, at this point, the player cant move, and will be promted to press a perticular button repetitly (might be space or enter / return)

while pounced, a zombie will attempt to bite the player, if pressed fast enough, the player may break free without harm, however, if the zombie manages to hold on long enough (at first, 10 seconds, might lower as the zombies pounce the player more), they will manage to bite the player, resulting in 1000 blood loss, possible fainting if the bite occurred at 6500 blood or less, and garenteed bleeding

to add to terms of teamwork and encourage co-op, if a player finds their buddy pounced on, they can do one of two things

1.) shoot the zombie until it dies, but make sure they dont harm their buddy in the process (this can also work in reverse, a bandit can shoot a survivor as they struggle to break free)

2.) approach the conflicting zombie / survivor and, when prompted, press enter to kick the zombie off the fellow survivor, this will never fail

screaming:

zombies may scream when they are injured a great deal (50-25% health remaining) have been chasing players for a good deal of time, or 30% of the time if they hear a loud noise such as gunfire

if a zombie manages to scream, nearby zombies within 100 meters will investigate the area where the scream was heard(at running speed, not walking) and zombie spawning may increase where the scream took place (so a area that used to have only 7 zombies may suddenly, after a zombie decided to scream, be crawling with 50-75 zombies

zombies may also scream at the last second if they die (25% chance, but this chance is NOT rolled if the zombie is killed by a headshot, melee, hit from a crossbow or point-blank shotgun blast)

along with zombies being alerted to the possable presence of a survivor, this can prove bad for survivors trying to avoid bandits, as screaming zombies may indicate that a survivor is in the same area as the zombie, as a result, if the zombies end up chasing the survivor, and a bandit(s) heard the scream as well, the claws and teeth may not be the only thing the survivor will have to worry about during the persuit

thats all for now, you are welcome to tell me what you think

edit hystory

1.) added crossbow hits to what may stop a zombie from screaming

Edited by Yukimare

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I was wondering about when your blood is low, wouldn't it go back to normal after a few days to a week depending on how low it gets?

Edited by CerebralZombie

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