Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
antiskub2.0

Dev team should pin a post with a list of basic design principles...

Recommended Posts

I figured this would be a good way to focus the suggestions forums a lil. something short and sweet that is broad enough to not limit peoples imagination and creativity, but not too vague either. Dean has talked about a lot of features he wants to see implemented into Dayz in interviews and such, and he seems to have a pretty clear vision of the direction he wants to go. May be a good idea to widdle down a few core design principles.

below is just an example, I only used these because I've heard Dean mention them more than once in interviews he has given.

1. Aiming for "authenticity", as opposed to "realism". (as well as the clearest definition he can provide by what he means when he uses the term "authentic")

2. Striving to create a world based heavily around "player-generated content". (what he specifically means by that)

3. etc

4. etc....

P.S I know it may seem obvious to most people what someone means when the use the terms "authentic" or "player-generated content", but I think it would be a good idea nonetheless to state it anyway.

Share this post


Link to post
Share on other sites

well, with a response like that, i can see how you managed to get 1,558 posts. going for a record?

  • Like 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×